Senior Real-Time Graphics Engineer (Remote)

Jobgether

United States

On-site

USD 150,000 - 220,000

Full time

6 days ago
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Benefits offered by this job

Fully remote in US/Canada
Paid time off
Medical, dental, vision
401(k)
Mental health resources

Job summary

Jobgether is partnering with a US-based company to hire a Senior/Principal Graphics Engineer for a remote opportunity. The role focuses on high-performance C++ systems, real-time rendering, and mobile optimization within a proprietary engine.

You will mentor engineers, collaborate across disciplines, and push the boundaries of real-time graphics. The ideal candidate has 6+ years in games, deep rendering knowledge, and hands-on Vulkan/Metal experience, with a strong drive for performance and

Qualifications

  • 6+ years in game industry or equivalent
  • Expert-level C++ with low-level engine systems
  • Deep understanding of real-time rendering pipelines
  • Experience with Vulkan and Metal APIs
  • Proven ability to optimize GPU/CPU performance
  • Strong mentoring and documentation skills

Responsibilities

  • Develop high-performance C++ systems for a proprietary game engine focusing on real-time rendering and scalability.
  • Design, implement, and maintain rendering features, core engine components, tools, and graphics pipelines.
  • Optimize GPU/CPU performance across diverse hardware, with emphasis on mobile devices.
  • Profile and debug graphics workloads to identify bottlenecks and implement optimizations.
  • Write clean, maintainable code with thorough documentation and comments.
  • Collaborate with gameplay engineers, artists, designers, and other tech teams to deliver high-quality graphics and experiences.
  • Contribute to evolution of rendering tech and engine architecture across platforms.
  • Mentor engineers and promote best practices in graphics programming.
  • Stay informed about emerging graphics tech and platform trends.
  • Explore advanced graphics techniques to improve visuals and performance.

Skills

C++ performance optimization
Multithreading
Real-time rendering
Graphics debugging/profiling
Cross-functional collaboration

Tools

Vulkan
Metal

Job description

Jobgether is partnering with a US-based company to hire a Senior/Principal Graphics Engineer for a remote opportunity. The role focuses on high-performance C++ systems, real-time rendering, and mobile optimization within a proprietary engine.

You will mentor engineers, collaborate across disciplines, and push the boundaries of real-time graphics. The ideal candidate has 6+ years in games, deep rendering knowledge, and hands-on Vulkan/Metal experience, with a strong drive for performance and

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