Senior Level Designer – Unreal Open World (Remote)

tobspr Games

United States

Remote

USD 62,000 - 94,000

Full time

42 hours ago
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Benefits offered by this job

Fully Remote (Germany)
Flexible working hours
Paid overtime
Ergonomic hardware budget
Growth allowance for courses/books
Focus days for learning
Yearly team gathering
Yearly salary review with 2% increase
Hardware & home office budget (2,000€)
Job Ticket (Germany)

Job summary

tobspr Games is seeking a Senior Level Designer to build and fill the large open world of a new factory game using Unreal Engine 5. You will own the level design, craft exploration spaces, and shape how players build their factories while collaborating with design, art, and engineering teams.

You will be the first level designer on the team, with no factory game experience required, and you will contribute to tool development, performance improvements, and iterative playtesting.

Qualifications

  • Shipped level or world design on an open-world or large-environment game.
  • Strong Unreal Engine 5 editor skills.
  • A portfolio showing your process from blockout to final.
  • Clear communication and documentation.
  • Experience with PCG, World Partition or Blueprints.
  • A good understanding of artistic fundamentals for set dressing.

Responsibilities

  • Own the entire level design for the whole game.
  • Create exploration spaces, points of interest and environmental storytelling.
  • Shape where and how players build their factories.
  • Work with design, art and engineering on tools, workflows and performance.
  • Playtest and iterate.

Skills

Open-world design
Unreal Engine 5 proficiency
Communication & documentation
PCG understanding
Blueprints familiarity

Tools

Unreal Engine 5
Blueprints
World Partition
PCG systems

Job description

tobspr Games is seeking a Senior Level Designer to build and fill the large open world of a new factory game using Unreal Engine 5. You will own the level design, craft exploration spaces, and shape how players build their factories while collaborating with design, art, and engineering teams.

You will be the first level designer on the team, with no factory game experience required, and you will contribute to tool development, performance improvements, and iterative playtesting.

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