Remote Technical Level Designer (Unreal Engine)

Gardens Interactive

Los Angeles (CA)

Remote

USD 148,000 - 164,000

Full time

3 days ago
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Benefits offered by this job

Competitive salaries and pay прозрачn?
Stock options
Medical, dental, and vision coverage
Life insurance
401(k) contributions
Paid parental leave
Fully distributed remote studio across

Job summary

Gardens Interactive is seeking a Technical Level Designer to create open-world, multiplayer-friendly levels in Unreal Engine using Blueprints and/or C++. You will prototype, deliver, and polish world features and gameplay toys, collaborating with design and engineering to ensure performance and player engagement.

Join a fully distributed studio focused on social, emergent multiplayer experiences, with strong playtesting habits and clear communication across disciplines.

Qualifications

  • At least one shipped game as a level designer on a multidisciplinary team.
  • Proficiency in Unreal Engine Blueprints and/or C++, with the ability to prototype, implement and debug gameplay features.
  • Experience building levels and authoring collision and navigation in Unreal.
  • Strong playtesting and iteration habits; understand how design shapes player behavior and teamwork.
  • Clear communication and ability to work independently while collaborating with others.

Responsibilities

  • Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.
  • Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters.
  • Create reusable, configurable gameplay components and tools for designers to iterate efficiently.
  • Prototype and playtest ideas to validate potential, refine features, and manage scope and complexity.
  • Collaborate across disciplines to align with design direction and meet technical requirements.
  • Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior.
  • Keep implementations organized and document features and tools for the team to tune and maintain.

Skills

Level design fundamentals
Shipped title
Unreal Engine proficiency
Prototype and debug gameplay features
Level building and navigation
Playtesting and iteration
Independent work and collaboration

Tools

Unreal Engine
C++
Blueprints

Job description

Gardens Interactive is seeking a Technical Level Designer to create open-world, multiplayer-friendly levels in Unreal Engine using Blueprints and/or C++. You will prototype, deliver, and polish world features and gameplay toys, collaborating with design and engineering to ensure performance and player engagement.

Join a fully distributed studio focused on social, emergent multiplayer experiences, with strong playtesting habits and clear communication across disciplines.

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