Level Designer

tobspr Games

United States

À distance

USD 62 000 - 94 000

Plein temps

Il y a 45 heures
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Avantages offerts par ce poste

Fully Remote (Germany)
Flexible working hours
Paid overtime
Ergonomic hardware budget
Growth allowance for courses/books
Focus days for learning
Yearly team gathering
Yearly salary review with 2% increase
Hardware & home office budget (2,000€)
Job Ticket (Germany)

Résumé du poste

tobspr Games is seeking a Senior Level Designer to build and fill the large open world of a new factory game using Unreal Engine 5. You will own the level design, craft exploration spaces, and shape how players build their factories while collaborating with design, art, and engineering teams.

You will be the first level designer on the team, with no factory game experience required, and you will contribute to tool development, performance improvements, and iterative playtesting.

Qualifications

  • Shipped level or world design on an open-world or large-environment game.
  • Strong Unreal Engine 5 editor skills.
  • A portfolio showing your process from blockout to final.
  • Clear communication and documentation.
  • Experience with PCG, World Partition or Blueprints.
  • A good understanding of artistic fundamentals for set dressing.

Responsabilités

  • Own the entire level design for the whole game.
  • Create exploration spaces, points of interest and environmental storytelling.
  • Shape where and how players build their factories.
  • Work with design, art and engineering on tools, workflows and performance.
  • Playtest and iterate.

Connaissances

Open-world design
Unreal Engine 5 proficiency
Communication & documentation
PCG understanding
Blueprints familiarity

Outils

Unreal Engine 5
Blueprints
World Partition
PCG systems

Description du poste

About the role

We’re looking for a Senior Level Designer to build and fill the large open world of our next factory game in Unreal Engine 5.

The world needs to be rewarding to explore and give players great places to build. Over the course of the game, the world also changes visibly in response to what the player does.

You’ll be the first level designer on a new game team. No factory game experience required.

Your responsibilities

What You’ll Do

  • Own the entire level design for the whole game
  • Create exploration spaces, points of interest and environmental storytelling
  • Shape where and how players build their factories
  • Work with design, art and engineering on tools, workflows and performance
  • Playtest and iterate
What we’re looking for

You will likely have:

  • Shipped level or world design on an open-world or large-environment game
  • Strong Unreal Engine 5 editor skills
  • A portfolio that shows your process from blockout to final
  • Clear communication and documentation
  • Experience with PCG, World Partition or Blueprints
  • A good understanding of artistic fundamentals for set dressing
In addition, you may have
  • Experience with survival, exploration or simulation games
  • An interest in factory games
What We Offer
  • Fully Remote: We employ directly inside Germany
  • Flexible working hours!
  • Paid overtime, on the rare occasions it happens
  • An office budget to ensure you have the ergonomic setup and hardware you need to work comfortably
  • A monthly personal growth allowance for courses, books or other learning material
  • Focus days to research or learn new skills
  • A yearly team gathering to meet and collaborate in person
  • A yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year
  • Hardware & home office budget (2.000€ when joining, then 1.000€ yearly).
  • Job Ticket (if you live in Germany).
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