Senior Level Designer - Remote (Unreal Engine 5)

Awe Interactive Limited

United States

Remote

GBP 55,000 - 85,000

Full time

2 hours ago
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Benefits offered by this job

Remote-friendly team
Flexible working hours
Parental leave
Employer pension contributions

Job summary

Awe Interactive Limited is seeking a Senior Level Designer to craft immersive levels for an ambitious UE5 title. You will own levels from concept to shipping, collaborating with designers, environment artists, and the Game Director to weave narrative, exploration and combat into engaging spaces.

You will block out worlds, script encounters, tune traversal, and iterate in-engine with autonomy. The role emphasizes ownership, collaboration, and delivering high-quality player experiences in a

Qualifications

  • Experience as a Senior Level Designer in videogame development with shipped title or substantial non-shipped project.
  • Strong portfolio showing blockouts through to final levels.
  • Hands-on experience with Unreal Engine 5 editor and Blueprints; familiarity with the asset pipeline.

Responsibilities

  • Design and build levels end to end, including maps, blockouts, encounters, and balancing.
  • Own player experience in levels: flow, pacing, readability, guidance and reward placement.
  • Work in-engine in Unreal Engine 5 using Blueprints and level scripting to prototype ideas quickly.
  • Collaborate with environment art to maintain consistency across level design kits.
  • Mentor less experienced designers and provide constructive feedback to improve player experience.

Skills

UE5 editor
Blueprints
Level design
Gameplay scripting
Spatial reasoning
Communication

Tools

Unreal Engine 5

Job description

Awe Interactive Limited is seeking a Senior Level Designer to craft immersive levels for an ambitious UE5 title. You will own levels from concept to shipping, collaborating with designers, environment artists, and the Game Director to weave narrative, exploration and combat into engaging spaces.

You will block out worlds, script encounters, tune traversal, and iterate in-engine with autonomy. The role emphasizes ownership, collaboration, and delivering high-quality player experiences in a

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