Senior Horror Environment Artist — Remote (Unreal/UE5)

Far Coder

Northern (KY)

Hybrid

USD 80,000 - 102,000

Full time

14 days+
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment is hiring a Senior Environment Artist for horror-game development. This full-time, remote US position focuses on creating realistic interior spaces, using Unreal Engine 5, with an emphasis on mood, narrative-driven visuals, and efficient modular workflows.

You will own environments from blockout to polish, collaborating with design, lighting, materials, and tech art to hit visual targets and gameplay needs. Strong portfolio and tool proficiency are required.

Qualifications

  • Strong portfolio demonstrating realism in horror environments.
  • Solid foundation in art fundamentals: composition, lighting, form, color, value.
  • Experience with modular workflows and reusable asset kits.
  • Proficiency in Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop.
  • Significant experience with Unreal Engine 5; level building and material setup.

Responsibilities

  • Design and build highly realistic, atmospheric environments for horror games.
  • Own full environment scenes from blockout to final polish.
  • Apply composition, light, color, and shape to guide player focus and mood.
  • Use modularity and trimming to build flexible, performant assets in Unreal.
  • Collaborate with level design, lighting, materials, and tech art teams.
  • Conduct polish passes to ensure visual consistency and silhouette clarity.
  • Provide feedback on environment execution to align with horror tone.

Skills

Atmospheric design
Team collaboration
Communication

Tools

Maya
Blender
ZBrush
Substance Designer/Painter
Photoshop
Unreal Engine 5
Unity

Job description

Mob Entertainment is hiring a Senior Environment Artist for horror-game development. This full-time, remote US position focuses on creating realistic interior spaces, using Unreal Engine 5, with an emphasis on mood, narrative-driven visuals, and efficient modular workflows.

You will own environments from blockout to polish, collaborating with design, lighting, materials, and tech art to hit visual targets and gameplay needs. Strong portfolio and tool proficiency are required.

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