Senior Hard Surface Artist - Realistic Horror Game Props

Mob Entertainment

Los Angeles (CA)

On-site

USD 110,000 - 140,000

Full time

12 days ago
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Benefits offered by this job

profit sharing
medical, dental, and vision insurance
401(k) matching
FSA/HSA
paid time off
sick time
holidays
parental leave

Job summary

Mob Entertainment is seeking a skilled 3D artist in Los Angeles to design and build highly realistic interactive props and objects for first-person gameplay. You will own the asset pipeline from blockout through final textures, ensuring game-ready quality and proper animation compatibility.

Collaborate with designers, concept artists, and animators to hit visual targets and meet gameplay requirements. Leverage modular workflows, strong lighting/texture skills, and Unreal Engine 5 to create

Qualifications

  • Strong portfolio demonstrating mastery of hard surface interactive props, modeling and texturing for realistic, high quality game art.
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.

Responsibilities

  • Design and build detailed and highly realistic interactive props, weapons, and objects for first person gameplay usage.
  • Own full process including blockout, high poly, and final textured game-ready models.
  • Apply advanced understanding of modeling for animation functionality, including mechanical believability, player interaction requirements, and player feedback.
  • Collaborate closely with game designers, concept artists, and animators to ensure game assets hit both visual targets and gameplay functionality.
  • Integrate artistic and functional feedback as needed to satisfy the goals of each asset.
  • Contribute to larger scale environments, building architecture, structures, and other assets to support environment art needs.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.

Skills

Hard surface modeling
Texturing
Animation compatibility understanding

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer
Photoshop
Unreal Engine 5

Job description

Mob Entertainment is seeking a skilled 3D artist in Los Angeles to design and build highly realistic interactive props and objects for first-person gameplay. You will own the asset pipeline from blockout through final textures, ensuring game-ready quality and proper animation compatibility.

Collaborate with designers, concept artists, and animators to hit visual targets and meet gameplay requirements. Leverage modular workflows, strong lighting/texture skills, and Unreal Engine 5 to create

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