Senior Horror Environment Artist (Unreal Engine)

Mob Entertainment

United States

On-site

USD 80,000 - 138,000

Full time

14 days+
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment in the United States is seeking a Senior Environment Artist to design and build highly realistic horror interiors. You will own whole environments from blockout to final polish, using strong modeling, texturing, and lighting to deliver emotionally resonant spaces.

You will collaborate with level design, lighting, materials, and tech art to ensure visuals meet gameplay needs and mood goals, while maintaining high silhouette and read.

Qualifications

  • Strong portfolio showing environment set dressing, modeling and texturing for horror-influenced interiors.
  • Solid grounding in art fundamentals: composition, lighting, color, form and value.
  • Expertise in modular modeling and trimming to build reusable kits.
  • Experience with Unreal Engine 5 for level building and scene assembly.

Responsibilities

  • Design and build realistic, atmospheric horror environments from blockout to polish.
  • Own full environment scenes using strong modeling, texturing, and lighting fundamentals.
  • Translate reference and narrative direction into grounded visuals for gameplay and mood.
  • Collaborate with level design, lighting, materials, and tech art.
  • Conduct regular polish passes to ensure visual consistency and strong read.

Skills

Environment design
Modeling
Texturing
Lighting
Unreal Engine 5
Modular workflows
Storytelling visuals
Collaboration
Polish passes

Tools

Maya
Blender
ZBrush
Substance Designer
Substance Painter
Photoshop

Job description

Mob Entertainment in the United States is seeking a Senior Environment Artist to design and build highly realistic horror interiors. You will own whole environments from blockout to final polish, using strong modeling, texturing, and lighting to deliver emotionally resonant spaces.

You will collaborate with level design, lighting, materials, and tech art to ensure visuals meet gameplay needs and mood goals, while maintaining high silhouette and read.

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