Senior Environment Artist

Far Coder

Northern (KY)

Hybrid

USD 80,000 - 102,000

Full time

6 days ago
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment is hiring a Senior Environment Artist for horror-game development. This full-time, remote US position focuses on creating realistic interior spaces, using Unreal Engine 5, with an emphasis on mood, narrative-driven visuals, and efficient modular workflows.

You will own environments from blockout to polish, collaborating with design, lighting, materials, and tech art to hit visual targets and gameplay needs. Strong portfolio and tool proficiency are required.

Qualifications

  • Strong portfolio demonstrating realism in horror environments.
  • Solid foundation in art fundamentals: composition, lighting, form, color, value.
  • Experience with modular workflows and reusable asset kits.
  • Proficiency in Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop.
  • Significant experience with Unreal Engine 5; level building and material setup.

Responsibilities

  • Design and build highly realistic, atmospheric environments for horror games.
  • Own full environment scenes from blockout to final polish.
  • Apply composition, light, color, and shape to guide player focus and mood.
  • Use modularity and trimming to build flexible, performant assets in Unreal.
  • Collaborate with level design, lighting, materials, and tech art teams.
  • Conduct polish passes to ensure visual consistency and silhouette clarity.
  • Provide feedback on environment execution to align with horror tone.

Skills

Atmospheric design
Team collaboration
Communication

Tools

Maya
Blender
ZBrush
Substance Designer/Painter
Photoshop
Unreal Engine 5
Unity

Job description

Mob Entertainment is hiring a remote candidate for Senior Environment Artist. This is a full time position. Work location: USA. The role typically involves technologies such as Medical, Unity, Unreal. Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game \" Poppy Playtime\" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Senior Environment Artist – Horror Games Responsibilities:
  • Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings.
  • Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.
Requirements:
  • Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors).
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.
Salary
  • San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $109,000 - $138,000 USD annually
  • Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $95,000 - $120,000 USD annually
  • All Other U.S. Locations: $80,000 - $102,000 USD annually
Benefits

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees:

  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Skills required for this role include Medical, Unity, Unreal, and related tools for day-to-day development.

Seniority level: Mid-level.

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