Senior Gameplay Engineer — AI & Raid Systems (Remote)

Cinnamon

Columbus (OH)

On-site

USD 110,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Remote-first for 3–6 months
Motion capture and advanced tools
High-end workstation

Job summary

Makeshift Software Inc. is seeking a Senior Gameplay Engineer for Hexborn to own enemy AI and core gameplay systems. You will design behaviors, write systems-level code, and build UI that remains performant under raid-scale content.

The role emphasizes hands-on ownership, collaboration with designers, level artists, and engineers, and a production-ready approach to gameplay architecture. Remote-first for 3–6 months, then hybrid on-site.

Qualifications

  • Own enemy AI, core gameplay systems, and UI architecture for Hexborn.
  • Collaborate with design and art to implement scalable systems.
  • Build maintainable code with standard patterns (FSM, Manager Scene, Singleton).

Responsibilities

  • Design and implement enemy AI and combat behaviors for raid-scale encounters.
  • Architect core gameplay systems for stability as content scales.
  • Build and maintain UI in both legacy and new Unity UI frameworks.

Skills

Enemy AI
Gameplay systems
UI architecture

Tools

Behavior Designer Pro
A* Pathfinding Project
NavMesh
Utility AI
UGUI
UI Toolkit

Job description

Makeshift Software Inc. is seeking a Senior Gameplay Engineer for Hexborn to own enemy AI and core gameplay systems. You will design behaviors, write systems-level code, and build UI that remains performant under raid-scale content.

The role emphasizes hands-on ownership, collaboration with designers, level artists, and engineers, and a production-ready approach to gameplay architecture. Remote-first for 3–6 months, then hybrid on-site.

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