Senior Character Artist

Cinnamon

Columbus (OH)

Hybrid

USD 90,000 - 130,000

Full time

14 days+
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OptiTrack Prime 41
Faceware Mark IV
High-end workstation
Remote-first during ramp-up

Job summary

Makeshift Software Inc. is seeking a Senior Character Modeler for Hexborn, a dark fantasy action RPG. You’ll transform concept art into rigged, production-ready 3D heroes, allies and enemies suitable for stylized and photoreal lighting.

Initially remote for 3–6 months, then a hybrid on-site arrangement in Columbus. You’ll collaborate with artists, riggers, and animators to shape the game's visual identity and push quality in a pivot toward hybrid aesthetics.

Job description

# Senior Character Artist at Makeshift Software**Makeshift Software Inc** | Remote (3–6 months) → Hybrid On-Site **Full-Time**### About Hexborn**Hexborn** is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.The demo is live now on Steam.We're in the midst of an art direction shift — moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We need a character modeler who can help define what that new visual identity actually looks like in 3D, not just execute an existing style guide.### The RoleWe're looking for an experienced Senior Character Modeler to build the heroes, allies, and enemies that populate **Hexborn**. You'll take concept art from our art team and turn it into rigged, production-ready 3D models that hold up under both stylized and photorealistic lighting — a core requirement given our current pivot toward a hybrid aesthetic.This is a hands-on, high-ownership role. You won't just be executing a fixed spec — you'll be helping shape how our new visual direction translates from concept to screen, working closely with concept artists, riggers, and animators throughout.### Our Current DirectionWe're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics. For a sense of the target look:1. Reference 12. Reference 2### Perks & Tools* **OptiTrack Prime 41** motion capture system* **Faceware Mark IV** mocap helmets for facial performance capture* Industry-grade workstation, built to spec: see our standard build* Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter### Work ArrangementWe'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.Columbus is also a genuinely affordable place to build a life relative to the coastal cities most gamedev careers run through. Cost of living runs roughly: **50%** below Seattle and Santa Cruz — driven mostly by housing, where Columbus's median home price (around **$263K**) compares to *$808K* in Seattle and **$1.24M** in Santa Cruz — and it stays competitive even against Montreal, historically one of the more **cost-conscious** major gamedev hubs in North America.Makeshift Software Inc*. is the developer and publisher of **Hexborn**.*
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