Senior Engine Programmer: Cloud-Native Rendering & GPU

HoYoverse

United States

On-site

USD 180,000 - 300,000

Full time

14 days+
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Benefits offered by this job

Healthcare premiums for you and depend
Generous paid time off
401K / RRSP plan
Life and disability insurance
Team-building activities
Flexible working hours

Job summary

HoYoverse invites a senior graphics programmer to lead the creation of a cloud-native rendering pipeline for open-world titles. You will optimize GPU workloads, design runtime engine features, and produce thorough design notes and standards. Strong C++ and multi-threading expertise are required, with experience in Unreal Engine and Vulkan considered a plus.

The role emphasizes scalable architectures, detailed documentation, and collaboration across teams to push the boundaries of immersive games.

Qualifications

  • Minimum 8 years professional programming experience.
  • Excellent C++ skills.
  • Familiarity with an existing game engine and engine architecture concepts.
  • Strong multi-threaded programming techniques.
  • Experience with multiple rendering subsystems.
  • Deep understanding of modern rendering architecture.
  • Multi-threaded renderers and render graphs.
  • GPU resource management and scheduling/job systems.
  • Familiarity with GPU profiling tools.
  • Unreal Engine and Vulkan development experience is a plus.

Responsibilities

  • Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
  • Profile, debug, and optimize GPU and rendering workloads.
  • Design and implement runtime engine features to support open-world projects.
  • Produce clear technical documentation, design notes, and implementation standards.

Skills

C++
Multi-threading
GPU rendering
Game engine
Rendering pipelines
Unreal Engine
Vulkan
GPU profiling tools

Tools

None

Job description

HoYoverse invites a senior graphics programmer to lead the creation of a cloud-native rendering pipeline for open-world titles. You will optimize GPU workloads, design runtime engine features, and produce thorough design notes and standards. Strong C++ and multi-threading expertise are required, with experience in Unreal Engine and Vulkan considered a plus.

The role emphasizes scalable architectures, detailed documentation, and collaboration across teams to push the boundaries of immersive games.

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