Senior Rendering Engineer — Unreal 5 & Shaders

2K

Novato (CA)

On-site

USD 140,000 - 210,000

Full time

14 days+
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Job summary

Cloud Chamber is seeking a Senior Graphics Programmer to help push Unreal Engine 5 rendering capabilities for BioShock-inspired worlds. You will modify core shaders, develop new rendering tech, and integrate third-party tools while optimizing performance for rendering challenges.

You will collaborate with a multidisciplinary team, mentor junior programmers, and translate art direction into efficient rendering systems. A strong background in C++, GPU programming, and Unreal Engine is essential.

Qualifications

  • Bachelor's degree in Computer Science or related field.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience in a senior Graphics/Rendering Programmer role.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on current platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Familiarity with Unreal Engine technology.

Responsibilities

  • Modify core shaders and rendering systems based on design direction.
  • Translate art direction into rendering code and tools.
  • Create new tools and pipelines for content production.
  • Debug visual and performance issues related to rendering.
  • Communicate with artists to implement performant solutions.
  • Stay current with industry trends and learn new techniques.
  • Mentor junior programmers.

Skills

C/C++
3D Math
Unreal Engine
Graphics optimization
Communication skills
Mentoring
Problem solving

Education

Bachelor's degree in Computer Science

Tools

Houdini
Substance Painter
Z-Brush

Job description

Cloud Chamber is seeking a Senior Graphics Programmer to help push Unreal Engine 5 rendering capabilities for BioShock-inspired worlds. You will modify core shaders, develop new rendering tech, and integrate third-party tools while optimizing performance for rendering challenges.

You will collaborate with a multidisciplinary team, mentor junior programmers, and translate art direction into efficient rendering systems. A strong background in C++, GPU programming, and Unreal Engine is essential.

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