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World Labs is seeking a Senior/Staff Rendering Systems Engineer to build high-throughput, Unreal Engine–based rendering systems for synthetic data generation in San Francisco. You will own low-level rendering and GPU performance across cloud GPU fleets, profiling workloads and implementing production-quality C++ and CUDA within Unreal Engine.
You will collaborate with infrastructure and data teams to scale distributed execution and integrate the renderer with internal pipelines.
World Labs is seeking a Senior/Staff Rendering Systems Engineer to build high-throughput, Unreal Engine–based rendering systems for synthetic data generation in San Francisco. You will own low-level rendering and GPU performance across cloud GPU fleets, profiling workloads and implementing production-quality C++ and CUDA within Unreal Engine.
You will collaborate with infrastructure and data teams to scale distributed execution and integrate the renderer with internal pipelines.