Senior Rendering Engineer — Unreal & GPU Synthetic Data

World Labs Inc.

San Francisco (CA)

On-site

USD 180,000 - 240,000

Full time

14 days+

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Benefits offered by this job

Health, dental, and vision benefits
Flexible PTO
Parental leave
Relocation support

Job summary

World Labs is seeking a Senior/Staff Rendering Systems Engineer to build high-throughput, Unreal Engine–based rendering systems for synthetic data generation in San Francisco. You will own low-level rendering and GPU performance across cloud GPU fleets, profiling workloads and implementing production-quality C++ and CUDA within Unreal Engine.

You will collaborate with infrastructure and data teams to scale distributed execution and integrate the renderer with internal pipelines.

Qualifications

  • Mastery in low-level Unreal rendering architecture and GPU programming.
  • Experience with distributed multi-GPU compute is valued; core graphics performance engineering is required.
  • Proficiency in C++, CUDA, Python (and possibly Rust) with Vulkan implementation experience.

Responsibilities

  • Modify Unreal Engine’s renderer to support run-independent worlds across GPUs and build cloud job orchestration.
  • Maximize throughput and GPU efficiency via custom parallelization and caching strategies.
  • Integrate rendering with internal toolchains and data pipelines.
  • Perform profiling and roofline analysis to resolve compute and I/O bottlenecks.
  • Collaborate with research teams to accelerate iteration and system robustness at scale.

Skills

Unreal rendering
GPU programming
C++
CUDA
Python
Rust
shader pipelines
Vulkan

Tools

Unreal Engine
CUDA
NCCL
Vulkan

Job description

World Labs is seeking a Senior/Staff Rendering Systems Engineer to build high-throughput, Unreal Engine–based rendering systems for synthetic data generation in San Francisco. You will own low-level rendering and GPU performance across cloud GPU fleets, profiling workloads and implementing production-quality C++ and CUDA within Unreal Engine.

You will collaborate with infrastructure and data teams to scale distributed execution and integrate the renderer with internal pipelines.

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