Senior Graphics Programmer — Unreal Engine 5 Rendering & Performance

Studio Wildcard

Bellevue (WA)

On-site

USD 180,000 - 260,000

Full time

46 hours ago
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Benefits offered by this job

Premium medical/dental/vision coverage
401(k) with company matching
Paid time off & holidays

Job summary

Studio Wildcard is seeking a Senior Graphics Programmer to push Unreal Engine 5 to its limits on massive open-world gameplay. You will optimize rendering, profile GPU workloads, and collaborate with art and VFX to deliver visually stunning experiences across PC and consoles.

The role requires deep C/C++ expertise, DX12 mastery, and hands-on Unreal Engine source work, with on-call readiness during shipping windows and strong timing discipline.

Qualifications

  • 5+ years of professional C/C++ experience focused on real-time rendering.
  • Deep expertise with modern rendering architecture using DX12.
  • Experience profiling and debugging frame time with PIX.
  • Proficient in HLSL/compute shaders and PBR materials.
  • Extensive experience modifying Unreal Engine 4/5 source code.
  • Experience with Perforce version control.

Responsibilities

  • Refactor and upgrade the Unreal Engine for massive open-world gameplay.
  • Profile GPU performance and resolve rendering bottlenecks.
  • Optimize rendering ecosystem with Lumen, Nanite, and hardware ray tracing.
  • Collaborate with Technical Art and VFX to build custom rendering systems.
  • Provide shader development support for materials and pipelines.
  • Optimize draw calls and VRAM budgets across PC and consoles.
  • Develop internal tools to speed up engine iteration.
  • Manage large-scale asset pipelines and streaming architectures.

Skills

Real-time rendering
GPU profiling
C/C++
Unreal Engine source
HLSL shaders
Perforce
DX12
Performance optimization
Collaboration with art/VFX

Tools

PIX

Job description

Studio Wildcard is seeking a Senior Graphics Programmer to push Unreal Engine 5 to its limits on massive open-world gameplay. You will optimize rendering, profile GPU workloads, and collaborate with art and VFX to deliver visually stunning experiences across PC and consoles.

The role requires deep C/C++ expertise, DX12 mastery, and hands-on Unreal Engine source work, with on-call readiness during shipping windows and strong timing discipline.

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