Senior Engine Architect, AI-Driven 3D Interchange

Unity

Oregon (WI)

On-site

USD 130,000 - 196,000

Full time

14 days+
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Benefits offered by this job

Health, life, and disability insurance
Employee stock ownership
Generous vacation and personal days
Retirement plans

Job summary

Unity is seeking a senior engineer to help advance visionOS support, Play-to-Device, and Record & Playback as we adapt PolySpatial to stream Unity content into other engines and 3D environments. You will work on protocols, media formats, and run-time systems bridging real-time 3D content across platforms.

You’ll contribute across core engine code and high-level APIs, focusing on performance, determinism, and cross-engine interoperability between engines and AI models.

Qualifications

  • Core Engine Experience: experience building or extending engine cores, middleware, or foundational systems.
  • AI Systems Fluency: practical experience integrating AI/ML into production software.
  • Architecture & Execution: design modular, testable systems and ship end-to-end.
  • High-Performance Coding: strong C++/C# skills with real-time systems considerations.
  • Engine-Wide Breadth: experience across multiple engine domains (physics, rendering, etc.).

Responsibilities

  • Define runtime protocols, formats, and execution models for encoding and replaying 3D content between engines and AI models.
  • Own and evolve critical subsystems across the engine stack from C++ runtime to C# APIs.
  • Build systems to capture, serialize, stream, and synchronize scene state and rendering data under tight constraints.
  • Design interfaces for AI to inspect engine state and validate outcomes.

Skills

C++
C#
AI systems
Software architecture
Performance coding
Engine development

Job description

Unity is seeking a senior engineer to help advance visionOS support, Play-to-Device, and Record & Playback as we adapt PolySpatial to stream Unity content into other engines and 3D environments. You will work on protocols, media formats, and run-time systems bridging real-time 3D content across platforms.

You’ll contribute across core engine code and high-level APIs, focusing on performance, determinism, and cross-engine interoperability between engines and AI models.

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