Senior Engine Architect – Cross-Platform & AI-Driven

Level

Austin (TX)

On-site

USD 150,000 - 210,000

Full time

4 days ago
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Job summary

Level is looking for a systems-oriented engine engineer to help build and evolve our robust technology platform supporting web, desktop, Chromebooks, iPads, and mobile. We are shaping our own stack below the gameplay layer and seek engineers who are comfortable working in engine internals and making architectural decisions.

The ideal candidate will have broad experience across engine and platform systems, deep expertise in C++, and a track record of shipping real-time software.

Qualifications

  • Strong professional C++ experience.
  • 7+ years in game engines, real-time systems, runtime infrastructure, platform technology, or other low-level systems.
  • Direct experience modifying engine source code.
  • Experience shipping games or other real-time software products.
  • Strong debugging and profiling skills.
  • Solid understanding of memory, CPU performance, threading, data layout, and systems-level constraints.
  • Experience solving cross-platform issues.
  • Demonstrated ability to reason about architecture, not just implement tickets.
  • Experience building reusable systems rather than only isolated features.

Responsibilities

  • Work across engine architecture, runtime systems, memory management, multithreading/concurrency, asset loading and streaming, serialization, and build systems.
  • Modify and extend our forked Godot engine source to meet product and platform needs.
  • Identify and resolve architectural and performance issues at the engine level.
  • Build reusable engine systems and tooling, rather than one-off features, that improve the productivity of gameplay engineers and content creators.
  • Solve cross-platform compatibility issues across web, desktop, Chromebooks, iPads, and mobile.
  • Profile and optimize for CPU, memory, and general runtime performance.
  • Navigate and improve a large, evolving, and sometimes unfamiliar codebase.
  • Contribute to engineering practices, mentor other engineers, and act as a go-to resource for engine/platform systems.
  • Actively experiment with and adopt AI-assisted development tools to improve engineering workflows.

Skills

C++
Game engines
Real-time systems
Runtime infrastructure
Low-level systems
Cross-platform
Performance profiling
Architecture reasoning

Tools

Godot engine
Unreal Engine

Job description

Level is looking for a systems-oriented engine engineer to help build and evolve our robust technology platform supporting web, desktop, Chromebooks, iPads, and mobile. We are shaping our own stack below the gameplay layer and seek engineers who are comfortable working in engine internals and making architectural decisions.

The ideal candidate will have broad experience across engine and platform systems, deep expertise in C++, and a track record of shipping real-time software.

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