Senior Graphics Engineer, Multi-Engine Rendering

Unity

San Francisco (CA)

On-site

USD 130,000 - 196,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Stock options
Retirement plans
Vacation & personal days
Parental leave

Job summary

Unity in San Francisco is seeking engineers to help expand PolySpatial streaming and cross-engine rendering integration. You’ll map Unity graphics to third‑party renderers, preserve fidelity, and build robust pipelines across in‑process, cross‑process, and networked execution.

The role blends shader translation, resource lifetime management, and high‑performance systems work, with opportunities to shape AI-assisted workflows and massive user‑generated content libraries.

Qualifications

  • Multi-Engine Fluency: Significant experience with Unity's rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc).
  • Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.
  • Pipeline Mindset: You understand the full asset lifecycle—from authoring through import, batching, streaming, and rendering—including shader compilation, mesh processing, and texture streaming.
  • Systems-First Engineer: You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.
  • Shader cross-compilers, AST manipulators, or shader graph backends are a plus.
  • Experience with networked graphics APIs, pixel streaming, cloud rendering, or virtualized GPUs is beneficial.
  • Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging is a plus.
  • Familiarity with AI-assisted content pipelines, synthetic data generation, ML-based asset optimization, or automated scene analysis is advantageous.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution
  • Engineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content libraries
  • Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stalls

Skills

Multi-Engine Fluency
Shader/API Depth
Pipeline Mindset
Systems-First
Shader cross-compilers
Networked graphics
Deterministic replay
ML-assisted pipelines

Job description

Unity in San Francisco is seeking engineers to help expand PolySpatial streaming and cross-engine rendering integration. You’ll map Unity graphics to third‑party renderers, preserve fidelity, and build robust pipelines across in‑process, cross‑process, and networked execution.

The role blends shader translation, resource lifetime management, and high‑performance systems work, with opportunities to shape AI-assisted workflows and massive user‑generated content libraries.

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