Senior Software Engineer, 3D Systems & AI

Unity Technologies

Washington

On-site

USD 130,000 - 196,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Stock options
Retirement plan
Vacation and personal days
Mental health programs

Job summary

Unity Technologies in Washington is seeking a senior engineer to help extend Unity content into other engines and platforms through streaming and AI-driven runtimes. You’ll work on visionOS support, Play-to-Device, and PolySpatial initiatives, building protocols, formats, and runtime systems for cross-engine compatibility and real-time interactivity.

The role spans core engine tech, graphics, networking, distributed systems, media, and AI, requiring strong C++/C# coding, architecture design, and

Qualifications

  • Core engine experience building or extending engine cores, middleware, or subsystems.
  • Practical experience integrating AI/ML into production software and runtimes.
  • Ability to design modular, testable systems and ship them end-to-end.
  • Strong C++ and C# skills with an understanding of real-time performance tradeoffs.
  • Breadth across engine domains and how they interact (physics, rendering, etc.).

Responsibilities

  • Define runtime protocols, formats, and models to encode, compress, and replay 3D content between engines and AI models.
  • Own and evolve subsystems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback.
  • Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints.
  • Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes.

Skills

Core Engine Experience
AI Systems Fluency
Architecture & Execution
C++
C#
Engine-Wide Breadth
Performance Optimization

Job description

The opportunity

The team behind Unity's visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments - in-process, cross-process, and over the network.

We're building systems that allow real-time 3D experiences to run, render, and interact in places they weren't originally authored for, including other major game engines and emerging software platforms. We're also developing new ways to encode and exchange interactive 3D content: protocols designed not only for rendering and interchange, but also for understanding, transformation, generation, and orchestration by future AI-driven tools and systems.

You'll help invent the protocols, media formats, and runtime systems that bring interactive 3D content to novel platforms. Working at the intersection of core engine technology, graphics, networking, distributed systems, media, and AI, you'll help define the interchange layer for the next generation of interconnected games and intelligent 3D ecosystems.

What you'll be doing
  • Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models.
  • Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback.
  • Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints.
  • Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes.
What we're looking for
  • Core Engine Experience : Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems).
  • AI Systems Fluency : Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols.
  • Architecture & Execution : Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end.
  • High-Performance Coding : Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems.
  • Engine-Wide Breadth : Hands-on experience across multiple engine domains - such as physics, animation, input, rendering, assets, or build systems - and how they interact.
You might also have
  • Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows.
  • Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations.
  • Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on structured application state
  • Knowledge of compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems.
  • Experience with determinism, replay systems, simulation consistency, multithreading, job systems, lock-free programming, Unity DOTS, or other data-oriented runtime architectures.
Additional information
  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

$130,400.00 - $195,600.00

_This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set._

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally:

  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Office food snacks
  • Mental Health and Wellbeing programs and support
  • Employee Resource Groups
  • Global Employee Ass
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