RTS Rigging Artist for UE4 & Maya

Delphiventures

United States

À distance

USD 60 000 - 100 000

Plein temps

14 jours+

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Résumé du poste

Delphiventures in the United States is seeking a Rigging Artist to build stable, clean rigs for RTS assets, from low to high density per unit specifications. You will ensure rigs meet the technical restrictions for Real Time Strategy gameplay and integrate with UE4 pipelines.

You will collaborate with Lead Animator, Riggers, Animators, and Tech Department, maintaining clean naming, poly-flow, weight painting, and responsive rig setups that support performance targets across gameplay scenarios.

Qualifications

  • Rigging experience in game pipelines and RTS genres.
  • Must create clean rigs with proper hierarchies and naming conventions.
  • Strong weight painting, deformation and poly-flow understanding.
  • Able to learn new techniques and problem-solve independently.

Responsabilités

  • Collaborate with Lead Animator, Riggers, Animators and Tech Department throughout the process.
  • Use systems to organize, track and structure Rigging workflow.
  • Adhere to animation specifications for functionality, RTS structure for UE4, and performance requirements for gameplay.
  • Connect blend shapes, research, and use applicable techniques for best results, utilize tools/plugins to streamline weight painting.
  • Take and implement feedback from Lead Animator to ensure rig functionality meets needs.
  • Report any model concerns (non-manifold geo, tris, ngons) to Lead Animator.

Connaissances

Maya rigging
Game rigging
Weight painting
Poly-flow
Deformation
Hierarchies
Naming conventions
Communication
Problem solving
Team collaboration
Willing to learn

Outils

Autodesk Maya

Description du poste

Delphiventures in the United States is seeking a Rigging Artist to build stable, clean rigs for RTS assets, from low to high density per unit specifications. You will ensure rigs meet the technical restrictions for Real Time Strategy gameplay and integrate with UE4 pipelines.

You will collaborate with Lead Animator, Riggers, Animators, and Tech Department, maintaining clean naming, poly-flow, weight painting, and responsive rig setups that support performance targets across gameplay scenarios.

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