Tech Art Lead: Remote Rigging & Pipelines for Real-Time Games

Teamlfg

Oregon

Hybrid

USD 143,000 - 215,000

Full time

8 days ago

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Job summary

Sony Interactive Entertainment is seeking a Tech Art Lead to drive rigging workflows and art pipelines for an ambitious new title. You will guide a small team, mentor artists, and collaborate with the Art Director to realize a cinematic yet performant aesthetic across PC and console platforms.

You will also build tools and workflows that accelerate iteration, while maintaining clear technical documentation and communicating effectively with stakeholders.

Qualifications

  • Experience in rigging workflow & pipeline creation.
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python.
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs.
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment.
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics.
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine.
  • Experience managing external resources effectively.
  • Experience shipping across multiple platforms (PC, console).
  • Bachelor's degree or equivalent.

Responsibilities

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project.
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work.
  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen.
  • Ensure visual aspects of the game are performant across all platforms (PC, console).
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions.
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.

Skills

Rigging pipeline
Communication skills
Documentation
Cross-team collaboration
Problem solving

Education

Bachelor's degree or equivalent

Tools

Maya
Substance Painter
Photoshop
Python
Unreal Engine

Job description

Sony Interactive Entertainment is seeking a Tech Art Lead to drive rigging workflows and art pipelines for an ambitious new title. You will guide a small team, mentor artists, and collaborate with the Art Director to realize a cinematic yet performant aesthetic across PC and console platforms.

You will also build tools and workflows that accelerate iteration, while maintaining clear technical documentation and communicating effectively with stakeholders.

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