Rigger

SunSpear Games

United States

Remote

USD 60,000 - 100,000

Full time

14 days+

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Job summary

Delphiventures in the United States is seeking a Rigging Artist to build stable, clean rigs for RTS assets, from low to high density per unit specifications. You will ensure rigs meet the technical restrictions for Real Time Strategy gameplay and integrate with UE4 pipelines.

You will collaborate with Lead Animator, Riggers, Animators, and Tech Department, maintaining clean naming, poly-flow, weight painting, and responsive rig setups that support performance targets across gameplay scenarios.

Qualifications

  • Rigging experience in game pipelines and RTS genres.
  • Must create clean rigs with proper hierarchies and naming conventions.
  • Strong weight painting, deformation and poly-flow understanding.
  • Able to learn new techniques and problem-solve independently.

Responsibilities

  • Collaborate with Lead Animator, Riggers, Animators and Tech Department throughout the process.
  • Use systems to organize, track and structure Rigging workflow.
  • Adhere to animation specifications for functionality, RTS structure for UE4, and performance requirements for gameplay.
  • Connect blend shapes, research, and use applicable techniques for best results, utilize tools/plugins to streamline weight painting.
  • Take and implement feedback from Lead Animator to ensure rig functionality meets needs.
  • Report any model concerns (non-manifold geo, tris, ngons) to Lead Animator.

Skills

Maya rigging
Game rigging
Weight painting
Poly-flow
Deformation
Hierarchies
Naming conventions
Communication
Problem solving
Team collaboration
Willing to learn

Tools

Autodesk Maya

Job description

Role:- Rig low to high density assets per specifications for each unit. Create stable, clean, and easy to use rigs for animators that adhere to the technical requirements/restrictions of Real Time Strategy (RTS) games.

Responsibilities:-
  • Collaborate with Lead Animator, Riggers, Animators and Tech Department throughout the process.
  • Use systems to organize, track and structure Rigging workflow.
  • Adhere to animation specifications for functionality, RTS structure for UE4, and performance requirements for gameplay.
  • Connect blend shapes, research, and use applicable techniques for the best results, utilize tools/plugins to streamline weight painting.
  • Take and implement feedback from Lead Animator and Animation department to ensure rig functionality meets animation needs.
  • Report any areas of concern within the model (non-manifold geo, Tri’s, Ngons) and/or any other areas of concern to Lead Animator.
Qualifications:-
  • Understanding of the different hierarchal setup necessary for gameplay and exporting/importing to game engines.
  • Rigging experience in Autodesk Maya.
  • Create rigs using clean workflow and hierarchies.
  • Adhere to clean and consistent naming conventions within Maya rigging scenes as specified by Lead Rigger and Lead Animator.
  • Displayed knowledge of poly-flow, deformation, weight painting skills.
  • Creative Problem Solving.
  • Eager and willing to learn.
  • Proactive approach to rigging; looks for new/different techniques and approaches to restrictions/problems.
  • Works well collaboratively and independently.
  • Strong communication skills.
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