Remote Viewmodel Gameplay Animator (Contract)

DEMONWARE (CANADA) , INC.

United States

Remote

USD 39,000 - 58,000

Full time

2 days ago
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Benefits offered by this job

Remote work allowed

Job summary

Sledgehammer Games is seeking a Viewmodel Gameplay Animator (Contract) to craft polished first-person weapon animations that support responsive and readable gameplay. You will work across animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.

The role focuses on contributing to active production and delivering high-quality animation within an established pipeline. Remote work is permitted, with collaboration across U.S.

Qualifications

  • 3+ years of professional animation experience.
  • 1+ years of professional game animation experience.
  • Strong animation fundamentals with an emphasis on human movement, weight, timing, posing, and physicality.
  • Experience creating or implementing first-person, or gameplay animation.
  • Advanced proficiency with Autodesk Maya.
  • Experience working with animation implementation tools and game engines.
  • Strong problem-solving skills across creative and technical challenges.
  • Ability to work effectively with multiple disciplines in a collaborative development environment.
  • Ability to receive feedback, iterate quickly, and maintain a high-quality bar.
  • Strong communication, organization, and self-direction.
  • Ability to quickly learn and work within an established production pipeline.
  • At least one shipped game title is preferred.

Responsibilities

  • Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions.
  • Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player's perspective.
  • Animate and refine first-person camera motion when needed to support gameplay clarity, impact, and presentation.
  • Collaborate closely with designers, engineers, tech artists, riggers, modelers, and other animators to solve creative and technical problems.
  • Implement, test, and debug animation in the game engine or proprietary tools.
  • Respond well to feedback and iterate efficiently to achieve the level of polish expected for a AAA title.
  • Help identify workflow or pipeline improvements that increase the efficiency and quality of the animation team.
  • Clearly communicate progress, risks, technical issues, and creative intent to partners and leads.
  • Support the development of animation standards, documentation, and reusable animation systems.

Skills

Animation fundamentals
Gameplay animation
Team collaboration
Communication
Self-direction

Tools

Autodesk Maya

Job description

Sledgehammer Games is seeking a Viewmodel Gameplay Animator (Contract) to craft polished first-person weapon animations that support responsive and readable gameplay. You will work across animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.

The role focuses on contributing to active production and delivering high-quality animation within an established pipeline. Remote work is permitted, with collaboration across U.S.

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