Remote Viewmodel & FPS Weapon Animator

Activision Blizzard, Inc.

United States

Remote

USD 41,000 - 77,000

Full time

14 days+

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Benefits offered by this job

Medical benefits
401k match
Paid time off
Relocation assistance
Discounted games

Job summary

Activision Blizzard, Inc. is seeking a Viewmodel Gameplay Animator on a fixed-term contract for Sledgehammer Games in San Mateo, California. You will create polished first-person weapon animations and collaborate across animation, design, engineering, and art teams to bring weapons and gameplay systems to life.

The position requires 3+ years of animation experience, strong Maya skills, and experience with game engines; remote work is permitted, with collaboration across US studios.

Qualifications

  • 3+ years of professional animation experience.
  • 1+ years of professional game animation.
  • Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality.
  • Experience creating or implementing first-person, or gameplay animation.
  • Advanced proficiency with Autodesk Maya.
  • Experience working with animation implementation tools and game engines.

Responsibilities

  • Use traditional animation fundamentals to craft game motions ranging from stylized to hyper-realistic.
  • Create polished first-person weapon animations including firing, reloads, handling, inspections, melee and interactions.
  • Collaborate with designers, engineers, tech art, riggers, modelers and animators to solve problems.
  • Implement, test, and debug animation in the game engine or tools.
  • Iterate quickly based on feedback to achieve AAA polish.

Skills

3+ years experience
1+ years game animation
Strong fundamentals
First-person animation
Maya proficiency
Engine animation tools

Tools

Autodesk Maya

Job description

Activision Blizzard, Inc. is seeking a Viewmodel Gameplay Animator on a fixed-term contract for Sledgehammer Games in San Mateo, California. You will create polished first-person weapon animations and collaborate across animation, design, engineering, and art teams to bring weapons and gameplay systems to life.

The position requires 3+ years of animation experience, strong Maya skills, and experience with game engines; remote work is permitted, with collaboration across US studios.

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