Remote Viewmodel Gameplay Animator (Contract)

Activision Publishing Inc.

Santa Monica (CA)

Remote

USD 42,000 - 78,000

Part time

11 days ago
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Benefits offered by this job

Remote work allowed
Medical benefits
401(k) matching
Paid time off

Job summary

Sledgehammer Games is seeking a Viewmodel Gameplay Animator on a fixed-term contract up to one year, with remote work allowed. You will craft polished first-person weapon animations and collaborate across animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.

This role emphasizes delivering high-quality animation within an established production pipeline in a fast-paced AAA environment.

Qualifications

  • 3+ years of professional animation experience.
  • 1+ years of professional game animation.
  • Strong fundamentals in human movement, weight, timing, posing.
  • Experience creating or implementing first-person gameplay animation.
  • Advanced proficiency with Autodesk Maya.
  • Experience with animation implementation tools and game engines.
  • Ability to receive feedback and iterate quickly.
  • Ability to collaborate across multiple disciplines.
  • At least one shipped game title preferred.

Responsibilities

  • Create polished first-person weapon animations including firing, reloads, handling, and gameplay interactions.
  • Maintain weapon readability, posing, weight, and responsive timing from the player's perspective.
  • Animate and refine first-person camera motion to support gameplay clarity.
  • Collaborate with designers, engineers, riggers, modelers, and other animators to solve problems.
  • Implement, test, and debug animation in the game engine or tools.
  • Identify workflow improvements to increase efficiency and quality.

Skills

First-person animation
Autodesk Maya
Game engine integration
Cross-disciplinary collaboration
Problem solving
Iterative development

Tools

Autodesk Maya
Animation pipelines

Job description

Sledgehammer Games is seeking a Viewmodel Gameplay Animator on a fixed-term contract up to one year, with remote work allowed. You will craft polished first-person weapon animations and collaborate across animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.

This role emphasizes delivering high-quality animation within an established production pipeline in a fast-paced AAA environment.

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