Viewmodel Gameplay Animator (Contract/Full-Time)

Legion

Nashville (TN)

On-site

USD 45,000 - 60,000

Full time

14 days+

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Job summary

A leading game development studio is seeking a Gameplay Animator for their new project in Nashville. Applicants should be self-motivated, creative, and have experience with Unreal Engine and Maya. Responsibilities include creating high-quality animations and collaborating across teams to enhance game experience. This entry-level contract role is an exciting opportunity to impact game development within a passionate team focused on innovative gaming experiences.

Qualifications

  • Self-sufficient and self-motivated.
  • An understanding of gameplay animation fundamentals.
  • Experience with various Unreal Engine features.

Responsibilities

  • Collaborate to create cohesive game experiences.
  • Produce animations using Unreal Engine 5.
  • Build high-quality game animations.

Skills

Unreal Engine experience
Animation fundamentals
Creative problem-solving
Maya expertise
Understanding of melee weapons
Strong gameplay feel
General knowledge of game mechanics
Basic rigging and skinning knowledge

Tools

Maya
Unreal Engine

Job description

Viewport Gameplay Animator (Contract/Full-Time)

We aim to create something of true worth. To make games which leave an enduring impact on the lives of those who play them - and by extension have a lasting effect on the entire industry.

Now making games is quite an endeavor! It requires many minds to share a common goal, and this often means self-sacrifice in laying down one's own ideals in the pursuit of a shared vision. To work harmoniously with others, relating to their vision & ideas, and in turn allowing them to empathize with you - we believe this type of person would flourish with us.

We are seeking those who understand the value of simplicity, and depth. Someone who believes their talents are something to be held in the highest regard and respected. And those who aspire to something bigger than themselves. Surely, game development is by no means a practice to be taken lightly!

We hope you consider joining us as we embark on steering the future of the industry through our games- games made of great collaboration, and are of even greater worth.

Greater Things Are Coming.

Job Description

We are currently working on Covenant; a First-Person Melee / Shooter RPG set in a Dark Fantasy world; weaving strong gameplay, immersive worlds, and compelling narratives to capture the imagination of our players in both multiplayer and single-player modes.

We are in search of talented and passionate developers driven by an unwavering commitment to unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self-motivated team members with a strong work ethic.

Below is what you would be responsible for here at Legion Studios.

Responsibilities
  • Collaborate with other disciplines like Design, Art, and Engineering to produce a cohesive game experience
  • Take Animation from initial concept through implementation in Unreal Engine 5.
  • Build high-quality game animations using Maya
  • Willingness to research and learn new tools.
  • Create first-person animations for Gameplay Characters.
  • Think creatively to find systemic solutions that push animation fidelity and/or increase efficiency.
  • Help implement, maintain, and debug animation systems and iteratively improve animation pipelines and tools.
Requirements
  • Be self-sufficient and self-motivated, and can perform duties with little oversight
  • A great understanding is needed of the fundamentals of animation, how they relate to gameplay animation, and the ability to implement animations in Unreal Engine.
  • Understanding of Melee Weapons and how to translate them to First Person.
  • Experience with Unreal Engine art pipeline and the related animation workflow (eg. Anim Graph/BP, Control Rigs, IK, Retargeting, Sequencer, State Machines, etc)
  • A strong sense of gameplay feel and timings in relation to game design principles.
  • A strong animation reel showing expertise in Key-framed character and creature animations. Bonus points for understanding Mo-Cap and/or Procedural Animation.
  • Good Instincts for realistic and stylized motion.
  • Outstanding creativity and curiosity.
  • Good general knowledge of how games work.
  • Willingness to learn/research other systems and tools.
  • Released game projects either on PC and/or Console.
  • Basic Rigging and Skinning Knowledge.
Seniority level

Entry level

Employment type

Contract

Industries

Computer Games

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