First-Person Weapon Animator — Remote Contract

Sledgehammer Games, Inc.

San Mateo (CA)

Teletrabalho

USD 43 000 - 77 000

Tempo integral

14 dias+

Uma candidatura completa num minuto

Currículo e carta de apresentação personalizados, prontos a enviar.

Ultrapassa os filtros ATS

Resumo da oferta

Sledgehammer Games in San Mateo, California, seeks a Viewmodel Gameplay Animator on a fixed-term contract up to one year. Remote work is permitted for this role.

You will craft polished first-person weapon animations and collaborate with design, engineering, and art teams to bring weapons and gameplay systems to life. The role emphasizes contributing to active production, delivering high-quality animation within an established pipeline, and iterating quickly based on feedback to meet AAA

Qualificações

  • 3+ years of professional animation experience.
  • 1+ years of professional game animation experience.
  • Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality.
  • Experience creating or implementing first-person, or gameplay animation.
  • Advanced proficiency with Autodesk Maya.
  • Experience working with animation implementation tools and game engines.

Responsabilidades

  • Create polished first-person weapon animations (firing, reloads, handling, inspections, melee).
  • Use animation fundamentals to craft motions from stylized to hyper-realistic.
  • Maintain weapon readability, strong posing, convincing weight, and responsive timing.
  • Collaborate with designers, engineers, tech art, riggers, and modelers to solve problems.
  • Implement, test, and debug animation in the game engine or proprietary tools.
  • Iterate with feedback to achieve AAA polish.
  • Identify workflow improvements for the animation team.
  • Communicate progress and risks to leads.

Conhecimentos

Animation experience
Gameplay animation
Maya
Game engines
Collaboration
Communication

Ferramentas

Autodesk Maya
Game engines

Descrição da oferta de emprego

Sledgehammer Games in San Mateo, California, seeks a Viewmodel Gameplay Animator on a fixed-term contract up to one year. Remote work is permitted for this role.

You will craft polished first-person weapon animations and collaborate with design, engineering, and art teams to bring weapons and gameplay systems to life. The role emphasizes contributing to active production, delivering high-quality animation within an established pipeline, and iterating quickly based on feedback to meet AAA

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