Remote Viewmodel Gameplay Animator (Contract)

Sledgehammer Games, Inc.

Santa Monica (CA)

Remote

USD 41,000 - 77,000

Full time

11 days ago

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Benefits offered by this job

Remote work allowed

Job summary

Sledgehammer Games, Inc. in Santa Monica seeks a Viewmodel Gameplay Animator for a fixed-term contract. You will craft first‑person weapon animations and work with animation, design, engineering, and tech art teams to bring weapons and gameplay systems to life.

The role requires 3+ years of animation experience, strong fundamentals, and proficiency with Maya. Remote work is permitted; candidates should be comfortable collaborating across U.S. studio locations.

Qualifications

  • 3+ years of professional animation experience.
  • 1+ years of professional game animation experience.
  • Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality.
  • Experience creating or implementing first‑person, or gameplay animation.
  • Advanced proficiency with Autodesk Maya.
  • Experience working with animation implementation tools and game engines.
  • Strong problem‑solving skills across creative and technical challenges.
  • Ability to work effectively with multiple disciplines in a collaborative development environment.
  • Ability to receive feedback, iterate quickly, and maintain a high‑quality bar.
  • Strong communication, organization, and self‑direction.

Responsibilities

  • Use traditional animation fundamentals to craft game motions ranging from stylized to hyper‑realistic.
  • Create polished first‑person weapon animations including firing, reloads, handling, inspections, melee, and equipment use.
  • Apply strong animation fundamentals to maintain weapon readability and convincing weight.
  • Animate and refine first‑person camera motion to support gameplay clarity and impact.
  • Collaborate with designers, engineers, tech artists, riggers, modelers, and other animators to solve problems.
  • Implement, test, and debug animation in the game engine or proprietary tools.
  • Iterate quickly based on feedback to achieve AAA polish.
  • Identify workflow improvements to increase animation team efficiency.
  • Communicate progress, risks, issues, and intent to partners and leads.

Skills

Animation fundamentals
First‑person/game animation
Collaboration
Communication
Learning quickly
Problem solving
Ship game title (preferred)

Tools

Autodesk Maya

Job description

Sledgehammer Games, Inc. in Santa Monica seeks a Viewmodel Gameplay Animator for a fixed-term contract. You will craft first‑person weapon animations and work with animation, design, engineering, and tech art teams to bring weapons and gameplay systems to life.

The role requires 3+ years of animation experience, strong fundamentals, and proficiency with Maya. Remote work is permitted; candidates should be comfortable collaborating across U.S. studio locations.

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