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Sledgehammer Games is seeking a Viewmodel Gameplay Animator (Contract) to craft polished first-person weapon animations that support responsive and readable gameplay. You will work across animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.
The role focuses on contributing to active production and delivering high-quality animation within an established pipeline. Remote work is permitted, with collaboration across U.S.
Job Title: Viewmodel Gameplay Animator (Contract) - Sledgehammer Games
Requisition ID: R028211
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Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.
We are looking for passionate and talented individuals to join our studio team in San Mateo, California. In this role you will partner closely with our teams at our other studio locations in the United States, Toronto, U.K. and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.
Please note: T his is a Temporary Fixed-Term Contract, up to one (1) year. Remote Work is permitted for this role.
As a Viewmodel Gameplay Animator, you will create polished first-person weapon animations that support responsive, readable, and impactful gameplay. You will work closely with animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.
This role is focused on contributing to active production and delivering high-quality animation within an established development pipeline. Priorities can change in a fast-paced environment, so this role includes, but is not limited to, the following responsibilities:
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide!