Remote UE5 Technical Artist — Cloud-Streaming Focus

Partner Company

United States

Remote

USD 55,000 - 96,000

Full time

5 days ago
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Job summary

Partner Company in the United States is seeking an experienced Technical Artist to optimize a high-quality Unreal Engine 5 game for cloud streaming, balancing visual fidelity with performance constraints.

You will collaborate with Unreal engineers, artists, and QA to profile shaders, materials, textures, LODs, and lighting, build editor tools, and drive scalability while communicating trade-offs to non-technical stakeholders. This remote project-based contract is open to candidates in Europe.

Qualifications

  • 4+ years of professional Technical Artist experience on complex game projects.
  • 3+ years of hands-on UE4/UE5 production experience, including Lumen, Nanite, and Virtual Shadow Maps.
  • Strong communication skills and ability to explain technical trade-offs to non-technical stakeholders.

Responsibilities

  • Profile and optimize shaders, materials, textures, LODs, lighting, VFX, and overdraw.
  • Build Unreal Engine editor tools and validation scripts to enforce content budgets.
  • Identify bottlenecks and collaborate with engineering teams on scalability settings and performance targets.

Skills

Unreal Engine
Technical Art
Lumen
Nanite
Virtual Shadow Maps
Remote collaboration
Communication skills

Tools

Editor scripting
Shader optimization

Job description

Partner Company in the United States is seeking an experienced Technical Artist to optimize a high-quality Unreal Engine 5 game for cloud streaming, balancing visual fidelity with performance constraints.

You will collaborate with Unreal engineers, artists, and QA to profile shaders, materials, textures, LODs, and lighting, build editor tools, and drive scalability while communicating trade-offs to non-technical stakeholders. This remote project-based contract is open to candidates in Europe.

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