Remote Technical Artist: UE5 Cloud Streaming Optimizer

Jobvite, Inc.

United States

Remote

USD 83,000 - 165,000

Full time

11 days ago
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Benefits offered by this job

Remote contract engagement

Job summary

Amber is seeking a Technical Artist to optimize a stylized Unreal Engine 5 game for cloud streaming. You will balance GPU budgets with art fidelity, profiling with Unreal Insights and RenderDoc, and collaborating with Unreal engineers, UX, QAs, and production.

You will create editor tools, tune materials, LODs, and post-process effects, while ensuring the art style is preserved and performance targets are met for a large, content-heavy narrative title.

Qualifications

  • At least 4 years as a technical artist in games, incl. large projects.
  • At least 3 years hands-on Unreal Engine 4 or 5 experience.
  • Proven experience profiling and optimizing content using GPU/memory tools.
  • Strong knowledge of materials, textures, LODs, lighting, VFX, and animation.
  • Hands-on production experience with Lumen, Nanite, and Virtual Shadow Maps.
  • Strong grasp of real-time rendering, shader/material optimization, overdraw reduction.
  • Experience building Unreal editor tools or validation scripts.
  • Experience with Perforce or similar version control.
  • Able to explain visual/Perf trade-offs in English, spoken and written

Responsibilities

  • Profile GPU cost and memory with Unreal Insights, RenderDoc, and similar tools.
  • Prioritize work using profiling data while preserving visual quality.
  • Hand over non-art bottlenecks to engineering with profiling data.
  • Reduce shader cost, overdraw, draw calls, and texture memory.
  • Tune Lumen, Nanite, and Virtual Shadow Maps for performance.
  • Create LODs and simplify materials where needed.
  • Protect the art style: outlines, shading, post-process, lighting mood.
  • Check line work/detail under cloud streaming; adjust content accordingly.
  • Define content budgets; help tune scalability settings.
  • Build editor tools and validation checks for budget issues.
  • Flag risks early; explain trade-offs to stakeholders.

Skills

Unreal Engine proficiency
GPU profiling
Content optimization
Shader optimization
LOD creation
Art style preservation
Editor tooling
Material/Texture knowledge
Communication with non-technical teams
Perforce version control

Tools

Unreal Insights
RenderDoc
Unreal Editor
Profiling tools

Job description

Amber is seeking a Technical Artist to optimize a stylized Unreal Engine 5 game for cloud streaming. You will balance GPU budgets with art fidelity, profiling with Unreal Insights and RenderDoc, and collaborating with Unreal engineers, UX, QAs, and production.

You will create editor tools, tune materials, LODs, and post-process effects, while ensuring the art style is preserved and performance targets are met for a large, content-heavy narrative title.

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