Remote Lighting Artist: Craft Immersive Game Atmospheres

Placements24

The Islands (MS)

Hybrid

USD 70,000 - 110,000

Full time

4 days ago
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Benefits offered by this job

Competitive compensation
Fully remote position
Ambitious projects
Professional development support
Collaborative remote culture

Job summary

Placements24 is seeking a talented Remote Lighting Artist to join a fully remote development team, bringing virtual worlds to life with lighting that sets mood, atmosphere, and storytelling across projects.

You will craft lighting for environments, characters, and cinematics, collaborate with art directors, and optimize for performance while keeping visual quality high in a distributed, autonomous work setting.

Qualifications

  • Proven experience as Lighting Artist in the game industry with a portfolio.
  • Proficiency with lighting tools in major game engines like Unreal Engine or Unity.
  • Strong understanding of lighting principles, color theory, and composition.
  • Experience with PBR workflows and material creation.
  • Excellent communication and ability to thrive in a fully remote team environment.

Responsibilities

  • Design, implement, and refine lighting for game environments, characters, and cinematics to achieve artistic goals.
  • Create and manage lighting assets, including lightmaps, emissive materials, and post-processing effects.
  • Collaborate with environment artists and art directors to maintain lighting quality and consistency.
  • Optimize lighting setups for performance across platforms without compromising visual quality.
  • Stay current with advancements in lighting tech for real-time rendering.

Skills

Portfolio of lighting work
Unreal Engine / Unity lighting
Lighting principles & color theory
PBR workflows
Remote collaboration

Tools

Unreal Engine
Unity

Job description

Placements24 is seeking a talented Remote Lighting Artist to join a fully remote development team, bringing virtual worlds to life with lighting that sets mood, atmosphere, and storytelling across projects.

You will craft lighting for environments, characters, and cinematics, collaborate with art directors, and optimize for performance while keeping visual quality high in a distributed, autonomous work setting.

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