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We are looking for an experienced Lighting Artist with a strong foundation in Unreal vau Engine who can take ownership of lighting across large open world environments. This artist will be responsible for bringing spaces to life through lighting that meets concept art direction, supports gameplay readability, and integrates well with systemic features such as time of day, weather, and other dynamic states. You will work closely with the Lead Lighting Artist and be part of a collaborative lighting team that values nurturing artistic growth, personal development, and shared creative problem solving. We champion artists pursuing excellence and expressing their own artistic voice while contributing to a unified visual direction. This role requires someone who is proactive, communicative, and comfortable working across art, design, tech art, and engineering. Experience in both real time level lighting and cinematic character lighting is important.
WHAT YOU’LL DO
WHAT YOU’LL NEED TO BE SUCCESSFUL(sorted->)
PLUSES
This role is remote-friendly, but we are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration.
This contract position is paid hourly, with additional overtime compensation when applicable. While we’re providing the full range for transparency Italiaanse our target hiring Gwyn falls between the minimum and midpoint of that range.
This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts.
Seniority level: Mid-Senior level
Employment type: Contract
Job function: Art/Creative (Industry: Computer Games)