Lighting Artist - Real-Time Environments & Mood

Keywords Studios

Orlando (FL)

On-site

USD 70,000 - 80,000

Full time

14 days+
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Benefits offered by this job

3 weeks PTO
Medical, dental & vision insurance
401(k) with company matching
Professional development
Snacks & workspace perks

Job summary

GameSim, based in Orlando, FL, is seeking a Lighting Artist to create high-quality real-time lighting for gameplay environments, cinematics, and interactive sequences. You will translate art direction and client feedback into lighting solutions that support mood, readability, and storytelling.

The role involves hands-on production with opportunities for project-level leadership, collaboration with Art Directors, Environment and Technical Artists, VFX, Designers, Engineers, Producers, and clients.

Qualifications

  • Professional experience creating lighting for games, real-time projects, animation, or related field.
  • Portfolio demonstrating strong real-time lighting work.
  • Strong understanding of lighting fundamentals: value, color, contrast, composition, readability.
  • Experience lighting gameplay environments or interactive real-time scenes.
  • Knowledge of HDR displays, tone mapping, and color theory.

Responsibilities

  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, and interactive sequences.
  • Translate art direction and client feedback into effective lighting solutions.
  • Establish mood, atmosphere, visual hierarchy, and player focus through lighting.
  • Maintain readability, navigation, and combat visibility through lighting choices.
  • Develop exposure, color, contrast, fog, reflections, and post-processing.
  • Maintain visual consistency across environments and times of day.
  • Provide feedback and coordinate lighting work with team members.

Tools

Unreal Engine 5 or another modern real-time engine
Lumen or comparable real-time GI
GPU Lightmass / baked-lighting systems
Real-time profiling / debugging tools
Photoshop or image editing
DaVinci Resolve / Nuke / After Effects
Maya / Blender / 3ds Max
Perforce / version control
Jira / Confluence / planning tools

Job description

GameSim, based in Orlando, FL, is seeking a Lighting Artist to create high-quality real-time lighting for gameplay environments, cinematics, and interactive sequences. You will translate art direction and client feedback into lighting solutions that support mood, readability, and storytelling.

The role involves hands-on production with opportunities for project-level leadership, collaboration with Art Directors, Environment and Technical Artists, VFX, Designers, Engineers, Producers, and clients.

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