Senior Real-Time Lighting Artist

Keywords Studios

Orlando (FL)

On-site

CAD 90,000 - 100,000

Full time

7 days ago
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Benefits offered by this job

Sick Leave
Benefits package including medical, &牙
3 weeks paid leave

Job summary

GameSim is seeking a Senior Lighting Artist to create high-quality real-time lighting across gameplay environments and sequences. You will translate creative direction into lighting solutions that support mood, readability, narrative, and performance, while mentoring junior artists and guiding lighting execution across projects.

The role requires leadership in lighting tasks, cross‑disciplinary collaboration, and ensuring scenes meet the visual and technical quality bar set by Art Direction and

Qualifications

  • Experience creating lighting for real-time game projects.
  • Ability to own lighting for levels/scenes and balance artistic quality with technical constraints.
  • Strong communication and mentorship abilities to guide and review other artists.

Responsibilities

  • Create high-quality real-time lighting for gameplay environments and sequences.
  • Translate art direction and client feedback into lighting solutions that support mood and readability.
  • Review and mentor junior artists, provide actionable feedback, and ensure milestones are met.
  • Collaborate with Art Direction, Environment Art, Technical Art, VFX, Design, Engineering, Production, and clients.

Skills

Lighting fundamentals
Mentor junior artists
Communication skills
Cross-disciplinary collaboration
Problem solving

Tools

Unreal Engine 5
Lumen (GI)
GPU Lightmass
CPU Lightmass
Post-processing
Photoshop
DaVinci Resolve
Nuke
After Effects
Maya
Blender
3ds Max
Perforce
Jira
Confluence
Miro

Job description

GameSim is seeking a Senior Lighting Artist to create high-quality real-time lighting across gameplay environments and sequences. You will translate creative direction into lighting solutions that support mood, readability, narrative, and performance, while mentoring junior artists and guiding lighting execution across projects.

The role requires leadership in lighting tasks, cross‑disciplinary collaboration, and ensuring scenes meet the visual and technical quality bar set by Art Direction and

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