Remote Graphics Engine Tools & Modding Engineer

Weekday 1

United States

Remote

USD 42,000 - 125,000

Full time

14 days+
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Job summary

Weekday 1 is seeking a Game Tools & Modding Engineer for a remote contractor role. The candidate will focus on engine-level development, graphics pipelines, and tool creation to optimize real-time rendering workflows across teams.

The position requires strong C++ expertise, experience with DirectX/Vulkan/OpenGL/Metal, and familiarity with Unreal Engine or similar engines. Collaboration with engineers and artists will be essential to deliver robust tooling and performance improvements.

Qualifications

  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with DirectX 11/12, Vulkan, OpenGL, or Metal.
  • Understanding of rendering pipelines, shader programming (HLSL/GLSL), and 3D math.
  • Experience with Unreal Engine or a similar game engine.

Responsibilities

  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Collaborate with engineers, artists, designers, and other stakeholders; write clean C++ code.
  • Participate in code reviews and architectural discussions.

Skills

C++
Game Development
Graphics Programming
DirectX/Vulkan/OpenGL/Metal
Rendering Pipeline
Unreal Engine
Shader Programming
Performance Optimization
Debugging
Remote Collaboration

Tools

RenderDoc
PIX
Nsight

Job description

Weekday 1 is seeking a Game Tools & Modding Engineer for a remote contractor role. The candidate will focus on engine-level development, graphics pipelines, and tool creation to optimize real-time rendering workflows across teams.

The position requires strong C++ expertise, experience with DirectX/Vulkan/OpenGL/Metal, and familiarity with Unreal Engine or similar engines. Collaboration with engineers and artists will be essential to deliver robust tooling and performance improvements.

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