Remote Game Engine Tools & Rendering Engineer

YO IT Consulting

Phoenix (AZ)

On-site

USD 82,656 - 123,984

Part time

14 days+

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Job summary

YO IT Consulting seeks a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. You will work on graphics systems, rendering pipelines, and low-level optimizations using DirectX (DX11 and DX12), Vulkan, OpenGL, or Metal.

Responsibilities include designing engine features in C++, developing modding tools, optimizing CPU/GPU performance, and collaborating with designers, artists, and engineers to deliver high-quality

Qualifications

  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
DirectX DX11/12
Vulkan
OpenGL
Metal
Unreal Engine
Shaders HLSL/GLSL
Rendering pipelines
3D math
Performance optimization
Engine development
Debugging
Remote collaboration

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting seeks a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. You will work on graphics systems, rendering pipelines, and low-level optimizations using DirectX (DX11 and DX12), Vulkan, OpenGL, or Metal.

Responsibilities include designing engine features in C++, developing modding tools, optimizing CPU/GPU performance, and collaborating with designers, artists, and engineers to deliver high-quality

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