Remote Game Design SME: Visual Systems Architect

RevStar

Clifton (TX)

Remote

USD 120,000 - 170,000

Full time

8 days ago

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Benefits offered by this job

Paid Time Off
Remote-First Working Environment
Comprehensive Health Coverage
401(k) Retirement Plan
Annual Learning & Development Stipend
Peer Mentorship & Coaching
Professional Growth Opportunities
Company Outings & Volunteer Activities

Job summary

RevStar is seeking a Game Design Subject Matter Expert (Visual & Systems) to drive evolution of interactive learning modules and graphics systems. You will abstract engines and templates into modular, configurable frameworks with clear visual standards.

Work with engineering and art teams to document style guides, establish UI/UX patterns, and enable non-technical content creators to leverage scalable asset pipelines while maintaining high production quality.

Qualifications

  • 4+ years of professional game design experience focused on visual design systems, UI/UX, or graphics template evolution.
  • Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
  • Deep technical expertise in visual communication, asset pipelines, integration workflows, and user-centric design principles.

Responsibilities

  • Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
  • Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
  • Consult with engineering and art teams to define specifications for scalable asset and content pipeline tooling.
  • Architect intuitive gameplay loops, progression frameworks, visual feedback loops, and reward structures for interactive modules.
  • Translate complex subject matter into clear visual communication frameworks.

Skills

Visual design systems
UI/UX
Graphics template evolution
Autonomy & collaboration

Job description

RevStar is seeking a Game Design Subject Matter Expert (Visual & Systems) to drive evolution of interactive learning modules and graphics systems. You will abstract engines and templates into modular, configurable frameworks with clear visual standards.

Work with engineering and art teams to document style guides, establish UI/UX patterns, and enable non-technical content creators to leverage scalable asset pipelines while maintaining high production quality.

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