Lighting Artist - Remote & Flexible Hours + Bonuses

No Brakes Games

United States

Hybrid

USD 50,000 - 80,000

Full time

12 days ago

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Benefits offered by this job

Flexible hours
Hybrid/Remote work options
Bonuses
Holiday/vacation
Learning programs
Team events
Top facilities
Library access

Job summary

No Brakes Games seeks a Lighting Artist to join for Human Fall Flat 2, shaping atmosphere and visual identity using Unity HDRP. You’ll craft lighting to enhance readability, performance across platforms, and cohesiveness with environment art, VFX, and design teams.

You’ll collaborate to balance artistic goals with real-time constraints, optimizing scenes for PC/Console and delivering immersive, readable gameplay experiences.

Qualifications

  • Strong understanding of fundamental lighting principles, including composition, color, contrast, depth and visual hierarchy.
  • Ability to use lighting to separate objects, clarify spaces, guide the player and support gameplay readability.
  • Strong artistic lighting skills in Unity, with in-depth practical knowledge of HDRP.
  • Ability to choose the most appropriate lighting approach based on artistic goals, scene requirements and performance cost, including baked, mixed and real-time solutions.
  • Practical knowledge of volumetrics, reflections and probe workflows.
  • Good understanding of the relationship between lighting and materials, with the ability to adjust both to achieve a cohesive result.
  • Strong understanding of lighting optimization, profiling and real-time rendering constraints.
  • Ability to collaborate effectively with environment art, VFX, design and technical art.

Skills

Lighting principles
Unity HDRP
Lighting approaches
Volumetrics
Lighting optimization
Lighting/materials
Collaboration
English communication

Tools

Shader Graph

Job description

No Brakes Games seeks a Lighting Artist to join for Human Fall Flat 2, shaping atmosphere and visual identity using Unity HDRP. You’ll craft lighting to enhance readability, performance across platforms, and cohesiveness with environment art, VFX, and design teams.

You’ll collaborate to balance artistic goals with real-time constraints, optimizing scenes for PC/Console and delivering immersive, readable gameplay experiences.

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