Unity Scene Artist: Lighting, Optimization & Tooling (Remote)

Univrse

San Francisco (CA)

Hybrid

USD 39,972 - 62,813

Full time

14 days+
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Benefits offered by this job

Remote freelance within Spain
Potential future incorporation
Flexible working hours

Job summary

Human Computer is seeking a Technical Artist / Unity Scene Assembler and Lighting to join a remote team in Spain. You will assemble and light 2D/3D scenes in Unity, optimize for real-time performance, and collaborate with art and tech teams to maintain a scalable workflow.

The role requires strong Unity experience, a solid understanding of lighting and performance, and fluent English for daily communication and documentation. Remote freelance with potential future incorporation into the team.

Qualifications

  • Experience assembling scenes in Unity for 2D/3D games.
  • Strong understanding of real-time lighting and performance optimization.
  • Fluent English for daily communication and documentation.

Responsibilities

  • Assemble and texture 2D game levels in Unity, ensuring clean hierarchy and efficient asset usage.
  • Light environments using internal lighting solution to achieve consistent mood and readability.
  • Optimize scenes for real-time performance.
  • Collaborate with art and tech teams to refine workflows and tools.

Skills

Unity
Scene assembly
Lighting
Performance optimization
English fluency

Tools

Shader Graph
HLSL
Internal pipelines

Job description

Human Computer is seeking a Technical Artist / Unity Scene Assembler and Lighting to join a remote team in Spain. You will assemble and light 2D/3D scenes in Unity, optimize for real-time performance, and collaborate with art and tech teams to maintain a scalable workflow.

The role requires strong Unity experience, a solid understanding of lighting and performance, and fluent English for daily communication and documentation. Remote freelance with potential future incorporation into the team.

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