Senior Environment Artist

No Brakes Games

United States

Hybrid

USD 90,000 - 130,000

Full time

8 days ago

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Benefits offered by this job

Flexi-Time We value your well-being
Studio, Hybrid & Remote
Bonuses
Holidays 20 days
Learning Programmes
Parties & Events
Birthday Gift
Top Facilities
Library

Job summary

No Brakes Games is seeking a Senior Environment Artist to craft immersive environments for Human Fall Flat 2. You will own levels, deliver high-quality models, and work with Unity to ensure assets meet technical specifications.

The role emphasizes collaboration across disciplines, asset optimization for PC/console, and contributing to art direction. Fluency in English and Europe-based location are required, with hybrid/remote options available.

Qualifications

  • Broad portfolio showing environments in a range of styles.
  • Proficient with Blender; experience using Unity or Unreal; textures in Substance Painter.
  • Experience creating environment art for PC/Console games and optimizing assets across platforms.
  • Creative and proactive with strong English communication.
  • Located in Europe.

Responsibilities

  • Own levels and create immersive environments aligned with Art Pillars and gameplay.
  • Deliver models with high artistic and technical quality.
  • Support Art Director in refining processes.
  • Collaborate closely with all disciplines in game development.
  • Implement art in Unity and ensure assets are well organized and technically compliant.
  • Provide constructive feedback to improve quality.

Skills

Environment art
Asset optimization
Creative
Proactive
English fluency

Tools

Blender
Unity
Unreal
Substance Painter

Job description

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for a Senior Environment Artist to join our team to work on Human Fall Flat 2.

Responsibilities
  • Taking ownership of levels, creating immersive and engaging environments that meet the Art Pillars, whilst supporting gameplay requirements.
  • Delivering models to a high artistic and technical quality.
  • Supporting the Art Director in upholding and improving processes.
  • Working closely with all disciplines, taking an active role in the game’s development.
  • Implementing art in Unity, ensuring assets are organized and meet technical specifications.
  • Demonstrating an eye for quality by providing constructive feedback and suggestions.
Requirements
  • A broad portfolio, showing environments in a range of styles.
  • Experience using Blender.
  • Experience using Unity or Unreal.
  • Experienced in creating textures in Substance Painter.
  • Prior experience developing environment art for a PC or Console game.
  • Experience optimising assets for game engines across platforms.
  • Creative and proactive individual.
  • Good communication skills, including fluency in English.
  • Located in Europe.
Our Perks
  • Flexi-Time We value your well-being and performance. We offer flexible working hours that can fit your work around your personal and family needs
  • Studio, Hybrid & Remote We offer the ability to work onsite, hybrid, or remote
  • Bonuses We reward your hard work and achievements with annual and spot bonuses that reflect your contributions to our success
  • Holidays We offer 20 days annual leave + period between Christmas and New Year, not including national holidays (up to 14 days per year)
  • Learning Programmes We invest in your personal and professional growth by giving you access to learning programs that help you develop new skills and advance your careers
  • Parties & Events We celebrate our hard work with Summer and Winter events.
  • Birthday Gift We celebrate you with a gift voucher on your birthday!
  • Top Facilities Our office in the new A+ class business centre provides top amenities, including free parking, a sports club and a roof terrace
  • Library We provide access to the latest games, books and industry magazines for you to loan and enjoy
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