Lighting Artist

No Brakes Games

United States

Hybrid

USD 50,000 - 80,000

Full time

12 days ago

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Benefits offered by this job

Flexible hours
Hybrid/Remote work options
Bonuses
Holiday/vacation
Learning programs
Team events
Top facilities
Library access

Job summary

No Brakes Games seeks a Lighting Artist to join for Human Fall Flat 2, shaping atmosphere and visual identity using Unity HDRP. You’ll craft lighting to enhance readability, performance across platforms, and cohesiveness with environment art, VFX, and design teams.

You’ll collaborate to balance artistic goals with real-time constraints, optimizing scenes for PC/Console and delivering immersive, readable gameplay experiences.

Qualifications

  • Strong understanding of fundamental lighting principles, including composition, color, contrast, depth and visual hierarchy.
  • Ability to use lighting to separate objects, clarify spaces, guide the player and support gameplay readability.
  • Strong artistic lighting skills in Unity, with in-depth practical knowledge of HDRP.
  • Ability to choose the most appropriate lighting approach based on artistic goals, scene requirements and performance cost, including baked, mixed and real-time solutions.
  • Practical knowledge of volumetrics, reflections and probe workflows.
  • Good understanding of the relationship between lighting and materials, with the ability to adjust both to achieve a cohesive result.
  • Strong understanding of lighting optimization, profiling and real-time rendering constraints.
  • Ability to collaborate effectively with environment art, VFX, design and technical art.

Skills

Lighting principles
Unity HDRP
Lighting approaches
Volumetrics
Lighting optimization
Lighting/materials
Collaboration
English communication

Tools

Shader Graph

Job description

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for a Lighting Artist to join our team to work on Human Fall Flat 2.

You’ll help shape the atmosphere and visual identity of our environments, using a strong artistic eye and solid Unity lighting pipelines knowledge. The role is about making scenes feel great, read clearly during gameplay and perform well across our target platforms.

What We Are Looking For
  • Strong understanding of fundamental lighting principles, including composition, color, contrast, depth and visual hierarchy.
  • Ability to use lighting to separate objects, clarify spaces, guide the player and support gameplay readability.
  • Strong artistic lighting skills in Unity, with in-depth practical knowledge of HDRP.
  • Ability to choose the most appropriate lighting approach based on artistic goals, scene requirements and performance cost, including baked, mixed and real-time solutions.
  • Practical knowledge of volumetrics, reflections and probe workflows.
  • Good understanding of the relationship between lighting and materials, with the ability to adjust both to achieve a cohesive result.
  • Strong understanding of lighting optimization, profiling and real-time rendering constraints.
  • Ability to collaborate effectively with environment art, VFX, design and technical art.
Soft Skills Requirements
  • Prior experience developing environment art for a PC or Console game.
  • Experience optimizing assets for game engines across platforms.
  • Creativity and proactivity.
  • Good communication skills, including fluency in English.
  • Located in Europe.
Nice to Have
  • Basic Shader Graph knowledge and the ability to create or modify simple shaders.
  • Experience working on stylized or simplified realism games.
  • Experience with console development and optimization.
Our Perks
  • Flexi-Time We value your well-being and performance. We offer flexible working hours that can fit your work around your personal and family needs
  • Studio, Hybrid & Remote We offer the ability to work onsite, hybrid, or remote
  • Bonuses We reward your hard work and achievements with annual and spot bonuses that reflect your contributions to our success
  • Holidays We offer 20 days annual leave + period between Christmas and New Year, not including national holidays (up to 14 days per year)
  • Learning Programmes We invest in your personal and professional growth by giving you access to learning programs that help you develop new skills and advance your careers
  • Parties & Events We celebrate our hard work with epic Summer and Winter get togethers, offsite trips, socials and events
  • Top Facilities Our office in the new A+ class business centre provides top amenities, including free parking, a sports club and a roof terrace
  • Library We provide access to the latest games, books and industry magazines for you to loan and enjoy
What’s It Like to Work at No Brakes Games?

At No Brakes Games, we believe in empowering our team to support and challenge each other to make the best games.

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