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Retro Studios in Austin, Texas, on-site contract role focused on lighting for levels and cinematics. You will craft mood and color palettes, balance exposure, and ensure visual continuity across the game.
We seek candidates with a strong eye for color and composition, real-time rendering knowledge (Unreal/Unity/Frostbite), and experience with industry renderers such as Arnold, Renderman, V-Ray, Octane or Mitsuba. The position includes benefits and Nintendo discounts.
Position includes:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.