3D Hard Surface Artist

Pingle Studio

United States

Hybrid

USD 60,000 - 100,000

Full time

14 days+

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Benefits offered by this job

20 Paid Vacation Days
10 Paid Sick Leave Days
Regular salary reviews
Personal Development Plan
Accountant support
Comfortable Office Location and the to

Job summary

Pingle Studio is seeking a 3D Hard Surface Artist to contribute to architectural environment elements, machinery, and vehicles. You will collaborate closely with concept art, technical art, animation, and VFX teams to deliver high-quality assets for use in-game.

Requirements include 2+ years in a related role, strong hard surface modeling, CAD experience, ZBrush basics, and a solid grasp of material properties and texture optimization.

Qualifications

  • 2+ years of experience in a similar position.
  • Strong hard surface modeling skills.
  • Advanced proficiency in subdivision modeling.
  • Experience working with CAD software.
  • Basic knowledge of ZBrush.
  • Solid understanding of physical properties of metallic and dielectric materials.
  • Understanding of metal surface damage and destruction principles.
  • Knowledge of mechanical systems, connection types, and constructions.
  • Experience with tileable textures and trim sheets.
  • Strong understanding of game asset optimization principles.

Responsibilities

  • Creating modular architectural kit elements.
  • Modeling machinery (mechs) and vehicles.
  • Implementing assets into the engine.
  • Basic level integration tasks.
  • Close collaboration with concept artists, technical artists, animators, and VFX team.

Tools

Game engines
Substance Designer

Job description

We are looking for a 3D Hard Surface Artist to join our team and contribute to the creation of architectural environment elements, machinery, and vehicles. This role involves close collaboration with the concept art team, technical artists, animators, and the VFX team to deliver high-quality, optimized in-game assets.

Requirements:
  • 2+ years of experience in a similar position
  • Strong hard surface modeling skills
  • Advanced proficiency in subdivision modeling
  • Experience working with CAD software
  • Basic knowledge of ZBrush
  • Solid understanding of physical properties of metallic and dielectric materials
  • Understanding of metal surface damage and destruction principles
  • Knowledge of mechanical systems, connection types, and constructions
  • Experience with tileable textures and trim sheets
  • Strong understanding of game asset optimization principles
Responsibilities:
  • Creating modular architectural kit elements
  • Modeling machinery (mechs) and vehicles
  • Implementing assets into the engine
  • Basic level integration tasks
  • Close collaboration with concept artists, technical artists, animators, and VFX team
Would beaplus:
  • Sculpting skills
  • Experience working with game engines
  • Experience with Substance Designer
  • English language proficiency
Working Conditions
  • Working within a team with well-established pipelines
  • Close collaboration with art and technical departments
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems)
What we offer:
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

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