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Pingle Studio is seeking a 3D Hard Surface Artist to contribute to architectural environment elements, machinery, and vehicles. You will collaborate closely with concept art, technical art, animation, and VFX teams to deliver high-quality assets for use in-game.
Requirements include 2+ years in a related role, strong hard surface modeling, CAD experience, ZBrush basics, and a solid grasp of material properties and texture optimization.
We are looking for a 3D Hard Surface Artist to join our team and contribute to the creation of architectural environment elements, machinery, and vehicles. This role involves close collaboration with the concept art team, technical artists, animators, and the VFX team to deliver high-quality, optimized in-game assets.
ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.
Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.
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