Technical UI/UX Designer

Pingle Studio

United States

Hybrid

USD 90,000 - 140,000

Full time

14 days+

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Benefits offered by this job

20 Paid Vacation Days
10 Paid Sick Leave Days
Remote work option
Career development plan
Salary reviews

Job summary

Pingle Studio is seeking a skilled UI/UX developer to implement sophisticated UI using Unreal Engine across PC, consoles, VR, and mobile. You will translate Figma designs into interactive interfaces and build robust UI systems withBlueprints and C++.

Collaborate with UI designers, engineers, and artists to deliver performant, cross‑platform UI. Remote-friendly environment with strong growth opportunities and ongoing learning.

Qualifications

  • 3+ years of game development experience.
  • 3+ years of Unreal Engine experience with UI.
  • Proficiency in Blueprint.
  • Experience implementing UI for consoles.
  • Ability to debug and profile UI in Unreal Engine.

Responsibilities

  • Collaborate with UI/UX designers, artists, motion designers, and engineers to implement UI/UX in Unreal Engine.
  • Convert finished UI/UX mockups from Figma into Unreal Engine interfaces.
  • Develop functional prototypes of UI/UX designs in Unreal Engine.
  • Implement animations and visual UI effects in Unreal Engine.
  • Create and configure UI materials with shaders for UI implementation.
  • Work with Blueprints to implement UI logic and systems.
  • Ensure UI works across input devices (keyboard/mouse, gamepad, touchpad).
  • Ensure UI compatibility across PC, consoles, VR, and mobile platforms.
  • Troubleshoot UI performance issues and optimize in-engine UI.

Skills

Unreal Engine
UI/UX implementation
Blueprint scripting
C++ (Unreal)
UMG
UI optimization
Cross-platform UI
Version control
English communication
Passion for game development

Tools

Material Editor
Git
Perforce

Job description

Requirements
  • 3+ years of experience in game development
  • 2+ years of experience with Unreal Engine 4/5
  • 1+ years of experience with technical UI implementation in Unreal Engine
  • Proficiency in Blueprint
  • Proficiency in working with UMG in Unreal Engine
  • Understanding of best practices for creating UI in Unreal Engine
  • Understanding of event-driven and data-driven approaches in Unreal Engine
  • Experience creating and configuring materials (shaders) for UI implementation in Unreal Engine
  • Basic knowledge of C++ in Unreal Engine
  • Ability to debug Blueprints/C++
  • Ability to profile UI
  • Experience solving UI optimization challenges
  • Experience implementing UI for console platforms
  • Experience working with Common UI in Unreal Engine
  • Communication skills in English sufficient for verbal and written communication
  • Ability to work with version control systems (Git / Perforce)
  • Passion for game development
Responsibilities
  • Work closely with UI/UX designers, UI artists, motion designers, and engineers to implement UI/UX designs and functionality in Unreal Engine
  • Implement finished UI/UX mockups from Figma into Unreal Engine
  • Develop functional prototypes of UI/UX designs in Unreal Engine
  • Implement animations and visual UI effects in Unreal Engine
  • Create and configure UI materials of varying complexity (motion graphics, animations, and effects)
  • Working with Blueprints: implementing UI/UX logic and functionality, creating and configuring UI systems
  • Ensuring support for various input devices in the UI (keyboard/mouse, gamepad, touchpad)
  • Ensuring UI support across different platforms and resolutions: PC, consoles, VR, mobile
  • Troubleshooting technical issues and optimizing the game’s UI within the engine
  • Advising the team on best practices and approaches for UI development in Unreal Engine
  • Maintaining technical UI/UX documentation
What we offer
  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

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