Requirements
- 3+ years of experience in game development
- 2+ years of experience with Unreal Engine 4/5
- 1+ years of experience with technical UI implementation in Unreal Engine
- Proficiency in Blueprint
- Proficiency in working with UMG in Unreal Engine
- Understanding of best practices for creating UI in Unreal Engine
- Understanding of event-driven and data-driven approaches in Unreal Engine
- Experience creating and configuring materials (shaders) for UI implementation in Unreal Engine
- Basic knowledge of C++ in Unreal Engine
- Ability to debug Blueprints/C++
- Ability to profile UI
- Experience solving UI optimization challenges
- Experience implementing UI for console platforms
- Experience working with Common UI in Unreal Engine
- Communication skills in English sufficient for verbal and written communication
- Ability to work with version control systems (Git / Perforce)
- Passion for game development
Responsibilities
- Work closely with UI/UX designers, UI artists, motion designers, and engineers to implement UI/UX designs and functionality in Unreal Engine
- Implement finished UI/UX mockups from Figma into Unreal Engine
- Develop functional prototypes of UI/UX designs in Unreal Engine
- Implement animations and visual UI effects in Unreal Engine
- Create and configure UI materials of varying complexity (motion graphics, animations, and effects)
- Working with Blueprints: implementing UI/UX logic and functionality, creating and configuring UI systems
- Ensuring support for various input devices in the UI (keyboard/mouse, gamepad, touchpad)
- Ensuring UI support across different platforms and resolutions: PC, consoles, VR, mobile
- Troubleshooting technical issues and optimizing the game’s UI within the engine
- Advising the team on best practices and approaches for UI development in Unreal Engine
- Maintaining technical UI/UX documentation
What we offer
- Working within a team with well-established pipelines;
- Close collaboration with art and technical departments;
- Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.
Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.
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