3D Weapons Artist, Middle/Senior

Room 8 Studio

United States

À distance

USD 65 000 - 100 000

Plein temps

14 jours+

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Résumé du poste

Room 8 Studio is seeking skilled 3D artists to create weapons and hard surface assets for AAA games. You will handle all stages from block-out to engine implementation, and adapt to various pipelines with a strong grasp of form, construction, and materials.

Ideal candidates collaborate well and drive results, contributing to growth. Proficiency in SubD, texturing, and working with major engines is valued; clear communication and teamwork are essential in our dynamic studio environment.

Qualifications

  • Create high- and low-poly weapons and hard surface assets for AAA games.
  • Complete all stages from block-out to engine implementation.
  • Familiar with pipelines and strong understanding of form, construction, and materials.
  • Excellent communication and collaborative mindset in a dynamic team.

Responsabilités

  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements.
  • Create optimal UV mapping and texture baking (normal, AO, etc.).
  • Texturing.
  • Work with game engines.

Connaissances

SubD modeling
Maya
CAD modeling
ZBrush
Low-poly modeling
UV mapping
Texture baking
Substance Painter
Substance Designer
Unreal Engine 4
Unity
Pipelines knowledge
Concept interpretation
Communication

Outils

Maya
Blender
Unreal Engine 4
Unity
ZBrush
Substance Painter
Substance Designer
Fusion 360
Marvelous Designer

Description du poste

Room 8 Studio is looking for highly qualified 3D artists with the skills to create weapons and hard surface assets for AAA games. The ideal candidate is able to complete all stages of model creation – from block out to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction, and materials.

If you resonate with this description, you are a collaborative spirit dedicated to achieving results and fostering growth—Room 8 Studio eagerly awaits your contribution!

Superpowers you have are
  • Confident SubD modeling in Blender/Max/Maya;
  • Ability to deliver assets in Maya;
  • Knowledge of CAD modeling and software – Plasticity or Fusion360;
  • Sculpt of the hard surface assets in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments.
You’re a rockstar if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
As a part of Room 8 studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
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