Intermediate 3D Artist

Akima

Huntsville (AL)

Hybrid

USD 55,000 - 75,000

Full time

8 days ago
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Benefits offered by this job

Competitive pay
Comprehensive benefits

Job summary

Pinnacle Solutions, an Akima company, is seeking an Intermediate 3D Artist to join our virtual development team. You will model and texture photo-realistic, low-poly mechanical/environmental assets for serious training simulations using source materials and input from Subject Matter Experts.

The role requires Unity/Unreal workflow experience and collaboration with artists, programmers, and production to deliver high-quality training applications.

Qualifications

  • Bachelor’s degree in digital art or related technical discipline.
  • 4+ years of on-the-job experience in 3D art.
  • Experience with Maya, 3ds Max, or Blender; texturing in Substance Painter; Unity/Unreal experience.

Responsibilities

  • Create accurate, photo-realistic low-poly 3D models & textures from source materials (photos, drawings).
  • Implement art assets into Unity or Unreal.
  • Collaborate with other artists to maintain a strong 3D, photo-realistic pipeline.
  • Apply knowledge of materials, lighting, composition, and color theory to assets.
  • Work with cross-disciplinary team to produce training applications.
  • Create high-quality platforms (aircraft, vehicles, environments) meeting visual standards.
  • Set up scenes in Unity or Unreal and render sequences per storyboard.

Skills

3D modeling
UV unwrapping
PBR texturing
Unity 3D
Unreal
Maya
3D Studio Max
Blender
Photoshop
Illustrator

Education

Bachelor’s Degree in Digital Art / Game Art / Animation or related discipline

Tools

Maya
3ds Max
Blender
Photoshop
Illustrator

Job description

Pinnacle Solutions is looking for a passionate and motivated Intermediate 3D Artist to join our virtual development team. The ideal candidate will be a self-starter, have a can-do attitude, and be willing to take ownership and help grow the capabilities of our growing engineering team.

This position will provide an opportunity to apply academic and professional experience to the creation of serious games. Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines for virtual training applications. Candidate must have the ability to take guidance and direction from project leadership, technical leads and Subject Matter Experts and be able to adapt to changes in direction or switch projects rather quickly. The artist will primarily be responsible for modeling and texturing photo realistic, low poly mechanical/environmental assets using photographs, schematics, sketches, and input from Subject Matter Experts.

Responsibilities
  • Create accurate, photo-realistic low-poly 3D models & textures based on provided source materials (photos, technical drawings, etc.).
  • Implement art assets into Unity or Unreal.
  • Collaborate with other artists to develop and maintain a strong 3D, photo-realistic pipeline.
  • Use your knowledge of materials, lighting, composition, and color theory to produce visually accurate assets.
  • Work collaboratively with a cross-disciplinary team of art, programming, and production to produce applications for training purposes.
  • Create high-quality platforms (aircraft, vehicles, environments, etc.) that meet and exceed our visual standards.
  • Set-up scenes in Unity or Unreal, dictated by the storyboard, and render high-quality sequences based on the level of interactivity.
Qualifications
  • Bachelor’s Degree Digital Art, Game Art, Animation, or related technical discipline. Coursework should include classes in traditional drawing and painting, as well as the use of 3D tools like Maya, 3D Studio Max and Blender.
  • 4+ years of on-the-job experience.
  • Experience building 3D models, UV unwrapping, and packing UV’s using Autodesk Maya.
  • Experience texturing 3D models in a realistic PBR style using Adobe Substance Painter.
  • Experience working in Unity 3D, Unreal or other game engines.
  • Must have experience using Adobe Photoshop & Illustrator.
  • Must present portfolio of past game-related or real-time modeling experience.
Job ID

2026-25806

Work Type

Hybrid

Company Description

Work Where it Matters

Pinnacle Solutions, an Akima company, is not just another federal contractor. As an Alaska Native Corporation (ANC), our mission and purpose extend beyond our exciting federal projects as we support our shareholder communities in Alaska.

At Pinnacle Solutions, the work you do every day makes a difference in the lives of our 15,000 Iñupiat shareholders, a group of Alaska natives from one of the most remote and harshest environments in the United States.

For our shareholders, Pinnacle Solutions provides support and employment opportunities and contributes to the survival of a culture that has thrived above the Arctic Circle for more than 10,000 years.

For our government customers, Pinnacle Solutions delivers comprehensive services for general construction and renovation, as well as civil and marine construction.

As a Pinnacle Solutions employee, you will be surrounded by a challenging, yet supportive work environment that is committed to innovation and diversity, two of our most important values. You will also have access to our comprehensive benefits and competitive pay in addition to growth opportunities and excellent retirement options.

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