3D Hard Surface Artist - Architecture & Mech Vehicles

HellaGoodAudio

United States

Hybrid

USD 60,000 - 100,000

Full time

14 days+

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Benefits offered by this job

20 Paid Vacation Days
10 Paid Sick Leave Days
Regular salary reviews
Personal Development Plan
Accountant support
Comfortable Office Location and the to

Job summary

Pingle Studio is seeking a 3D Hard Surface Artist to contribute to architectural environment elements, machinery, and vehicles. You will collaborate closely with concept art, technical art, animation, and VFX teams to deliver high-quality assets for use in-game.

Requirements include 2+ years in a related role, strong hard surface modeling, CAD experience, ZBrush basics, and a solid grasp of material properties and texture optimization.

Qualifications

  • 2+ years of experience in a similar position.
  • Strong hard surface modeling skills.
  • Advanced proficiency in subdivision modeling.
  • Experience working with CAD software.
  • Basic knowledge of ZBrush.
  • Solid understanding of physical properties of metallic and dielectric materials.
  • Understanding of metal surface damage and destruction principles.
  • Knowledge of mechanical systems, connection types, and constructions.
  • Experience with tileable textures and trim sheets.
  • Strong understanding of game asset optimization principles.

Responsibilities

  • Creating modular architectural kit elements.
  • Modeling machinery (mechs) and vehicles.
  • Implementing assets into the engine.
  • Basic level integration tasks.
  • Close collaboration with concept artists, technical artists, animators, and VFX team.

Tools

Game engines
Substance Designer

Job description

Pingle Studio is seeking a 3D Hard Surface Artist to contribute to architectural environment elements, machinery, and vehicles. You will collaborate closely with concept art, technical art, animation, and VFX teams to deliver high-quality assets for use in-game.

Requirements include 2+ years in a related role, strong hard surface modeling, CAD experience, ZBrush basics, and a solid grasp of material properties and texture optimization.

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