Technical Artist

ONEMT PTE. LTD.

Singapore

On-site

SGD 60,000 - 100,000

Full time

8 days ago
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Job summary

ONEMT PTE. LTD. in Singapore seeks a Technical Artist to bridge our art team and engineering group, creating efficient asset pipelines, writing mobile shaders, and optimizing graphics performance for on‑device rendering.

You’ll work with shader languages or node‑based tools, and use editor scripting in C# or Python to empower artists and engineers. This on‑site role targets mobile cross‑platform game development in our Singapore studio.

Qualifications

  • Experience as a Technical Artist in mobile or cross‑platform game development.
  • Proficiency with shader programming (HLSL/GLSL) or node‑based shader tools (Shader Graph/Amplify).
  • Strong editor scripting in C# or Python and tooling development.

Responsibilities

  • Build and maintain art import pipelines and automated export scripts.
  • Author mobile-friendly shaders and configure in‑engine rendering.
  • Monitor and optimize memory budgets, draw calls, and texture usage.
  • Assist with complex rigging, cloth/hair physics, and procedural assets.

Skills

Shader authoring
Node‑based shader tools
Editor scripting (C# / Python)
Mobile cross‑platform dev

Tools

RenderDoc
Unity Profiler
URP/HDRP knowledge

Job description

We are seeking a Technical Artist to bridge the gap between our art team and engineering group. You will establish efficient asset production pipelines, author custom shaders, optimize graphics performance, and ensure our visual ambition runs smoothly on target mobile devices.

Key Responsibilities
  • Pipeline & Tools Development:Build and maintain art import pipelines, automated export scripts, and validation tools to streamline workflows for 2D/3D artists and animators.
  • Shaders & Rendering:Author custom mobile-friendly shaders (PBR, stylized toon shading, dissolve, rim lighting) and configure lighting/rendering settings in-engine.
  • Mobile Performance & Optimization:Monitor memory budgets, draw calls, vertex counts, and texture memory using profiling tools (e.g., RenderDoc, Unity Profiler).
  • Rigging & Tech Setup:Assist with complex character rigging, cloth/hair physics setups, and procedural asset integration.
Requirements
  • Experience as a Technical Artist in mobile or cross-platform game development.
  • Proficiency with shader authoring languages (HLSL/GLSL) or node-based shader tools (Shader Graph / Amplify).
  • Strong working knowledge of C# or Python for editor scripting and tool development.
  • In-depth understanding of mobile graphics architecture, memory limits, and rendering pipelines (URP/HDRP).
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