A gaming company based in Singapore is seeking a skilled artist to create and implement game-ready art assets for characters, environments, props, and UI. The role involves integrating art into game engines, optimizing performance, and maintaining efficient workflows. Candidates should have strong 3D art creation fundamentals and ideally experience with Unity or Unreal. Collaboration with programmers and designers is essential to solving visual and technical challenges.
Qualifications
Proficiency with modern game engines and experience implementing art assets in-engine.
Strong fundamentals in 3D art creation with understanding of game-ready asset constraints.
Ability to collaborate closely to solve visual and technical challenges.
Responsibilities
Create and implement game-ready art assets for characters, environments, props, and UI.
Integrate art assets into the game engine, including materials, shaders, animations, and prefabs.
Support rapid prototyping by maintaining simple, efficient art workflows and tools.
Skills
Proficiency with game engines like Unity or Unreal
3D art creation fundamentals
Collaboration with programmers and designers
Education
Bachelor’s degree in a relevant field
Job description
Job Description
Create and implement game-ready art assets for characters, environments, props, and UI.
Integrate art assets into the game engine, including materials, shaders, animations, and prefabs.
Support rapid prototyping by maintaining simple, efficient art workflows and tools.
Collaborate with programmers and designers to ensure visuals support gameplay and player clarity.
Optimize assets and resolve visual or performance issues across builds and playtests.
Job Requirements
Bachelor’s degree in a relevant field is preferred but not required.
Proficiency with modern game engines (e.g., Unity or Unreal) and experience implementing art assets in-engine.
Strong fundamentals in 3D art creation (models, textures, materials), with an understanding of game-ready asset constraints.
Basic technical knowledge of shaders, lighting, materials, and animation setup.
Ability to collaborate closely with programmers and designers to solve visual and technical challenges.
Awareness of performance considerations such as draw calls, texture sizes, and asset optimization.
Experience working on a commercial game or a portfolio of personal game projects is a plus.